Forum Discussion

Kathykins's avatar
Kathykins
Seasoned Newcomer
5 years ago

Safe NAP's

I've been playing around (and reading about the experiences of others) with the Action Plans, and figured I'd make a list of the "safe" ones, that didn't cause any unwanted behaviour in my sims or those wandering around town. I didn't want my stuff to get stolen, see people with paper bags or have Geoffrey Landgraab walk over to my sim and start flirting. He's a nice guy, but really...None of my sims find him anywhere near attractive (to my knowledge anyway).

So, after I turned off NPC voting, to not cause more chaos, I'm slowly going through all 'hoods and add 4 of any of these:

Self-sufficiency - Fishing, Gardening, Handiness

Eco-Friendly Appliances - Have at least 1 plumbing object with both Water Recycler and H2O Siphoner. I usually make it a sink, since my sims hardly use those anyway and the constant refilling of fuel is tedious at best

Green Gardening - 1 Bee Box or 1 Bug Hotel (you can leave it empty if you want)

Upcycling Initiative - Have 1 Recycler or 1 Fabricator

Clean Energy Production - Have Solar panels or wind turbines, and/or that new EL solar roof texture

Power/water concervation - 1 day without power/water, energy-efficient/water-saving upgrades, dew collectors

I have not had any trouble with any of these, and passing the weekly inspection is a walk in the park. Must mention, practically ALL my sims work on handiness so upgrading is never a problem. Which I found to be a really good thing, because those wind turbines on the ground break every day! I could put some on the roof, but I find them to be more unsightly, so I avoid those (I prefer solar panels on the roof). If you don't mind them, the roof turbines can't be upgraded but will also not break. I use normal upgrading parts for the dew collectors and turbines (and any other upgrade), since the eco-parts take too long to make, and you nead boatloads of them.
  • "Camkat;c-17688324" wrote:
    "Beardedgeek;c-17688319" wrote:
    Remember that "uncontrollable voting" only happens in these conditions:

    1. There must be less than 4 NAPs active. Only you can repel one so if all four slots are filled the NAP will never change regardless of voting Sims.
    2. "True" NPC Sims (Townies and premades) only vote in Evergreen Harbor, and only if they live there.
    3. Outside Evergreen Harbor only Sim households with green markers (aka your Sims) can vote.

    Meaning: you only need to turn off NPC voting if you play rotational game play and you have households living in more than one neighborhood.


    Has that been changed?
    When EL first game out, I'd played just one household to test everything out. About two game weeks. By then NAPs had been voted into EVERY neighbourhood that had households in them, whether I'd played them before or not. Every single one in the game (I kind of giggled that every hood in San Myshuno voted in sharing is caring). I had to manually log into homes (and ones that I hadn't played) to cheat repeal NAPS. That would suggest, as long as any sims live there, even if you don't play them or ever had, that they do indeed vote.


    Clarification: All Sims in your "my Sims" tab can vote, even those "not in world". They don'thave to be played, just tagged with a heart.
  • Peapod79's avatar
    Peapod79
    New Spectator
    "Beardedgeek;c-17688329" wrote:
    "Camkat;c-17688324" wrote:
    "Beardedgeek;c-17688319" wrote:
    Remember that "uncontrollable voting" only happens in these conditions:

    1. There must be less than 4 NAPs active. Only you can repel one so if all four slots are filled the NAP will never change regardless of voting Sims.
    2. "True" NPC Sims (Townies and premades) only vote in Evergreen Harbor, and only if they live there.
    3. Outside Evergreen Harbor only Sim households with green markers (aka your Sims) can vote.

    Meaning: you only need to turn off NPC voting if you play rotational game play and you have households living in more than one neighborhood.


    Has that been changed?
    When EL first game out, I'd played just one household to test everything out. About two game weeks. By then NAPs had been voted into EVERY neighbourhood that had households in them, whether I'd played them before or not. Every single one in the game (I kind of giggled that every hood in San Myshuno voted in sharing is caring). I had to manually log into homes (and ones that I hadn't played) to cheat repeal NAPS. That would suggest, as long as any sims live there, even if you don't play them or ever had, that they do indeed vote.


    Clarification: All Sims in your "my Sims" tab can vote, even those "not in world". They don'thave to be played, just tagged with a heart.


    Thank you!
  • Peapod79's avatar
    Peapod79
    New Spectator
    "Beardedgeek;c-17688319" wrote:
    Remember that "uncontrollable voting" only happens in these conditions:

    1. There must be less than 4 NAPs active. Only you can repel one so if all four slots are filled the NAP will never change regardless of voting Sims.
    2. "True" NPC Sims (Townies and premades) only vote in Evergreen Harbor, and only if they live there.
    3. Outside Evergreen Harbor only Sim households with green markers (aka your Sims) can vote.

    Meaning: you only need to turn off NPC voting if you play rotational game play and you have households living in more than one neighborhood.


    Has that been changed?
    When EL first game out, I'd played just one household to test everything out. About two game weeks. By then NAPs had been voted into EVERY neighbourhood that had households in them, whether I'd played them before or not. Every single one in the game (I kind of giggled that every hood in San Myshuno voted in sharing is caring). I had to manually log into homes (and ones that I hadn't played) to cheat repeal NAPS. That would suggest, as long as any sims live there, even if you don't play them or ever had, that they do indeed vote.
  • "Camkat;c-17688334" wrote:
    "Beardedgeek;c-17688329" wrote:
    "Camkat;c-17688324" wrote:
    "Beardedgeek;c-17688319" wrote:
    Remember that "uncontrollable voting" only happens in these conditions:

    1. There must be less than 4 NAPs active. Only you can repel one so if all four slots are filled the NAP will never change regardless of voting Sims.
    2. "True" NPC Sims (Townies and premades) only vote in Evergreen Harbor, and only if they live there.
    3. Outside Evergreen Harbor only Sim households with green markers (aka your Sims) can vote.

    Meaning: you only need to turn off NPC voting if you play rotational game play and you have households living in more than one neighborhood.


    Has that been changed?
    When EL first game out, I'd played just one household to test everything out. About two game weeks. By then NAPs had been voted into EVERY neighbourhood that had households in them, whether I'd played them before or not. Every single one in the game (I kind of giggled that every hood in San Myshuno voted in sharing is caring). I had to manually log into homes (and ones that I hadn't played) to cheat repeal NAPS. That would suggest, as long as any sims live there, even if you don't play them or ever had, that they do indeed vote.


    Clarification: All Sims in your "my Sims" tab can vote, even those "not in world". They don'thave to be played, just tagged with a heart.


    Thank you!


    If they live in a specific neighborhood they will only vote there.

    edit: Also, to give the illusion of voting in neighborhoods your played Sim is the only voter in NAPs will have a number of votes randomly generated (between 1 an 5) on all currently voted on. So even if you know you're the only voter, if you don't pay attention a random NAP will go thru, so check your mailbox and be sure a NAP you can tolerate will win.

    And again if 4 NAPs are already in place you're safe because only your active Sim can repel them.