Forum Discussion

filipomel's avatar
filipomel
New Spectator
3 years ago

Scenarios are a waste of time

When scenarios were first introduced to the game my immediate thoughts were not very positive at all, and I'm sad to say many of my concerns continue to be realized with the existence of this feature.

Scenarios were quite literally an incomplete feature upon their release and were advertised as such, "only 2 scenarios at launch, and more coming in the future!" They added more scenarios since, but I would argue to this day that scenarios are still an incomplete feature, as they lack any functionality with any content beyond the base game. Lets call a spade a spade, any feature that lacks universal functionality with all the content in the game is by default an incomplete feature, and since it doesn't look like they will ever expand scenarios beyond base game content it seems this feature will always remain incomplete.

Another concern I had was that they used precious time, budget and resources to give us a feature nobody asked for, and promised to continue using said precious time, budget and resources to give us more of this feature nobody asked for. The latest patch released today (August 30th, 2022), is a sign of exactly that, budget and resources being used towards scenarios instead of much more important areas of the game. Instead of updating more traits to be more meaningful parts of a sims identity, they give us more scenarios. Instead of updating wants and fears to work with more pack content, they give us more scenarios. Instead of fixing game breaking bugs, they 'fix' issues related to scenarios, as if these fixes help make the game a more stable and playable experience.

I also remember thinking to myself that scenarios are basically an incredibly simplified alternative to aspirations, with this train of thought scenarios couldn't possibly be that difficult to maintain as a stable feature in the game right? Wrong! This latest patch shows that not even scenarios are safe from bugs, issues, and in general being a broken feature. So not only did they release an incomplete feature, not only do they use resources for this incomplete feature that could be used elsewhere, but this feature is also prone to breaking, meaning even more resources will be used trying to fix this feature instead of the rest of the game!

Last thing I'll say about scenarios is that they really don't add anything new to the game, no new gameplay or functionality, they just slap a to do list on top of existing content with no meaningful consequences upon completing said to do list. If anything I find scenarios incredibly limiting for the player, as it turns the sims from a player driven experience to an experience where you are told what to do.

In general scenarios are an incredibly uninspired and genuine waste of a feature, and a reminder that the development priorities for the sims 4 will never be where they are supposed to be.

38 Replies

  • "simgirl1010;c-18176663" wrote:
    I like scenarios for two reasons.

    I only play one family and scenarios give me the opportunity to take a break from my one family one save playstyle and try something different.

    I like goal oriented gameplay.


    I do like taking a break from my usual style of playing. Scenarios do allow that.

    The aliens stole my parents was fun. Sadly Cassandra Goth got expelled from high school and barely interacted with Alexander either. ?

    I wouldn’t play them regularly though. A lot are things you could do yourself as a player.

  • "Carmine;c-18179330" wrote:
    ¯\_(ツ)_/¯ I like scenarios, its fun to switch it up and have a definitive goal to aim towards. I did Aliens Stole My Parents the other day and I had a lot of fun. It was a bit janky though, one time the kidnapped mom called and asked her daughter whether she should have a baby, lmao.


    Why did I read that only now! This is hilarious, given the circumstances. Imagine the befuddeld alien lab techies, when they are about to pollinate the abductees with an alien baby, but the captive tells him sternly that she needs to clear this up with his her daughter first! And the equally perplexed daughter, when her mom asks her whether she wants a little half-alien sibling!

    On topic, I had fun with some challenges, but they provided nothing that a player written challenge couldn't have provided either. I hope one day the developers find the right balance between complexity (not neccessarily challenge/difficulty) and too much railroading.
  • Well it's interesting to see the bugs happening on YouTube too. Lil'Simsie I think just had the gardening bug, where plants revert to dirt piles.
    It's clear with games like Animal Crossing that the future of gaming is linked with social media. People will spend days creating a house just to share photos online for likes.
    My Wedding Stories was a perfect example of where the game is heading. It's main feature is essentially, strictly for this.
    These scenarios I think are an attempt to create this same online engagement.
  • I think what can be a little frustrating is seeing so many builders promoting the game like nothing is wrong but they don't actually play, or they use mods to correct things.
    Then you have people who are lucky enough for whatever reason to not experience them, or again, use mods to correct things (like MC control or whatever it's called) act like everything is fine and they love the game and it's all bliss and they want more packs to build with and yadda yadda.

    The only way the game will actually get fixed is if EVERYONE is willing to say something or atleast not say it's fine because clearly it isn't to so many.
    Horrible example but someone could be starving and there's a person sitting next to them with a cookie telling people it's fine because they have a cookie. ?
  • > @LiELF said:
    > What I don't understand is they can constantly update and bring in new scenarios but they can't do that for main features in the game? Things like clubs, sentiments, traits, likes/dislikes, whims/wants/fears... These are things in the game that should be always expanding for base game, packs and Sim personalities and actually contribute to core gameplay. They treat these things like they're throwaway mechanics but here, have another scenario that you can already play in the game on your own. Scenarios are just repeats of existing gameplay with a name and time stamped on them.

    Very well put. I totally agree that some of those features you mentioned need to be expanded. I personally like scenarios because they end up giving me ideas to expand on in my normal game play that I wouldn't have explored otherwise.
  • I was playing yesterday for the first time in a long time and as soon as I saw them I knew it would just be more shallow hollow game play. I didn't play for long but they didn't affect anything. There was no purpose to them whatsoever. Thanks for confirming my suspicions.

    https://media2.giphy.com/media/WJJNJAPcQ8eWMK2x8W/giphy.gif?cid=ecf05e47hvlwp0ffx14sjoj1eoktbyr4kkte8ae9qsuzipik&rid=giphy.gif&ct=g
  • Behappy1st's avatar
    Behappy1st
    Seasoned Newcomer
    3 years ago
    I like them, BUT !!! I think I would like them more if they worked. Every one I play something goes wrong and ruins it. Right now I was playing the million dollar one, I'm just over $400,000. And what happens? It's gone, the scenario screen just went on vacation or quit.