Forum Discussion

Harukotyan's avatar
4 years ago

Scenarios Feedback

Saw this tweet by SimGuruDuck today:
https://twitter.com/SimGuruDuck/status/1456794189216108554?s=20

and since I was checking out short term scenarios (I'm too bad with earning money in Sims to even try and grind 1Mil one) I'd like to share some thoughts on them. Hope others would join and add more insight to this thread. Especially since my English is very awkward for such long topics.

1) Pretty obvious and mostly agreed by the community I feel. Please, no Limited Time Events. This immediately brings thoughts of FOMO, scarcity complex and mobile gaming. We already have Sims Mobile & Freeplay for this. PC gaming is for keeping up at our own pace & on our terms. If one is into this type of play I think Freeplay would be much more interesting for them, since it has lots of options still missing from TS4 like cars, horses, active babies... So at least events there are meaningful. But PC version is not free to play game it is a paid product and mobile practices are not welcomed here.

2) This brings me to the second point - meaningfulness of rewards. Aspiration Points given for Scenarios is an uninteresting and unmotivating reward. Because there are absolutely not enough reward traits/objects these Aspiration Points can be spent for. AP reward system is lacking and very watered down. So variant one for solving this - completing Scenarios would give Sim a unique trait instead. Like completing Toddlers one would give Nurturing, Surviving Holidays - Anger Management, Breakup - Couple Counseling (yes, I'm plainly using TS2 ideas here) and so on. Variant two - list of AP rewards should be updated and become considerably broader like it was in times of TS3 so that earning of AP would be desired by players.

3) There absolutely must be a way to make Scenarios available for already existing families. Many simmers have already developed saves and zero interest in adding new families/saves. So this feature plainly can't be used by this part of community. And what if they have some families in mind they would like to involve in scenarios? They still can't do it.

4) Scenarios starting conditions are too limited and inflexible in terms of Sims selecting. For example Breakup Scenario is ideal for Eliza and Bob but they can't participate in it since they are a married couple yet scenario demands sims to be unrelated. Married couple can't have a messy Breakup? Same for Surviving Holidays - participating sims can't be related, why??? Sibling rivalry is not a thing anymore? Why Pleasant sisters (DU version) can't be involved in it for example? Toddlers Scenario - why should there be strictly 3 Toddlers? If 3 is not challenging enough for a simmer why can't they have more? Winning condition still can be developing skills for any 3 of them. So why specifically limit the starting number? My point these starting conditions should be much more flexible for simmers to have more options creating/selecting families and determine family relations between them.

5) As always main focus of scenarios is YA+. Showing how painfully little interesting can happen with children and teens in this game. I would like to see some sort of children school struggle & friendship scenarios but for this I guess children gameplay must be improved first.

The only way for scenarios in their current condition to be redeemed I think is to be already included as background for the existing families in Willow Creek and Oasis Springs. Since we know lore update is coming probably this already was considered? I can picture this scenarios used for different families there like already mentioned Eliza and Bob and have some sort of TS2 scripted starting events in them. But for new gameplay I feel they need lots and lots of improvement.
  • Well I will try and keep this short but from ones I've played with

    1.Love After Break Up

    - I liked this one the best but the fact that you can ony have those 2 sims in household and you have to make new household and they can be related to absolutely no one...
    makes it one time thing for me.

    well that and the fact that ive played all the romance stuff in game thousand times and we still don't have any new romance gameplay to really make it exciting

    2. Too Many Toddlers

    - Again the limitations above +why not have more than 3 toddlers if you want to and why not raise all their toddler skills to max instead if you trying to feel like its challenge thing

    3.Perfectly well rounded

    - still similar thoughts as above but additional irritations like why just 3 skills though

    tbh I think it would have been more fun to reach high level in 10 skills or something

    it gets boring really fast when you don't have any other sims in your household or have anything to do other than watch your sim do same animations over and over (don't start me on herbalism man)

    and yet it feels weird to focus on other skills when your challenge is just 3 skills

    also in regards to aspirations... bugs. unable to complete milestones cause bugs was very irritating especially as its timed scenario and all so i can't even pretend it would have worked nicely for someone using that aspiration

    + limited time = bad time.
    nothing let me repeat nothing should be limited time, ever. and thats just the tea.

    4. Surviving the holidays

    well for one its extremely similar to the first one, and yes i do quite like romancing with enemies but again...lacking gameplay on that front makes it kinda meh you'll just find way to make sims flirty and wee there you go same old same old

    also I would have liked game to match the season so it would be actually holidays in the game when you start this scenario because now I am stuck playing half of the fall before i can even get to the actual holiday and im wondering if i should just have winterfest in autumn to be done with it (probably not but still...)

    oh and i would have liked at least one of the goals to be really more about holiday itself

    aaand why is it just holiday of two come on family time and all

    oh and yeah reward is kinda meh but then again i dont really want to have to unlock cool stuff by doing these scenarios either cause itd just be so annoying when you want the reward but don't want to play scenario for it and if it was for specific save or household having to do it multiple times just to use the object is sigh.

    oh and as for making money which i didn't start: the problem really is that such amount of money takes a loooong time so like if you want to do any other scenarios you can't do that simultaneously and then like you really end up picking other scenarios over it

    sure its probably useful for people playing rags to riches minus other scenarios though
  • "AirGoth;c-18018148" wrote:
    I LOVE the scenarios! They're so much fun!
    "Surviving the Holidays" is broken, though. I sent one Sim to the library while the other slept, and it told me that I had beaten it. It was only on day 2, and they still hated each other. I didn't want victory to be that easy, so I reloaded, but that's super borked.


    Similar thing happened to me. The Romance Festival came up and thought it may help me with the challenge. As soon as my sim arrived at the festival I got the pop up that I completed the scenario, but I barely began :(

    I do like the scenarios and I hope they get better and better. I wasn't playing the Sims that much anymore, the scenarios are the reason I started playing more regularly.
  • My reaction to them is "is that all there is?" because they are less challenging than ones simmers come up with, and you don't get anything for completing them anyway, so am I missing the point? They seem like they could be exciting but they're just too easy. Like a participation trophy. People who have played both simmer-made challenges and these, and find these to be worth getting excited about, what's your take? I want to appreciate them better, maybe I'm just not viewing them in the right light?
  • cyncie's avatar
    cyncie
    Seasoned Veteran
    I never play challenges or time based event in any game, so I haven’t played scenarios. It’s just not compatible with my very leisurely play style. But, I realize that some people felt the challenge in S4 was lacking, so I hope they’re enjoying them.
  • amjoie's avatar
    amjoie
    Seasoned Novice
    My interest in timed scenarios is ZERO. One reason I have stopped playing mobile games is because they invariably try to make me drop whatever else I might be doing just so I can focus on their particular game. I do not live like that. I have varied interests and a life outside a particular game. I love sandbox play because I can stop and start whenever I want, with no ramifications.

    I find the current scenarios boring because they force me into completing a list of "to do's" that I may not wish to do. It reminds me very much of the weddings, where you much finish a certain set of actions within a limited time. I hate that. (I just want a beautiful wedding party without the threat of "failure" at the end, just because I did not want to have X number of drinks.)

    A challenge scenario should be customizable to account for different play styles. The lovely thing about player driven challenges is that they are open ended and concept driven. People can use existing games or start fresh. They can take years to finish or rush through in a week. They can stop and start at any time if they come across something new, but still pick up where they left off anytime they choose. That is what makes it fun. The game is still sandbox.

    I was thinking about what kind of scenario I might actually enjoy playing, because I am not a person who would generally start one of the player driven challenges. I think what might tempt me would be a scenario that was already set up with new characters who had predetermined traits, skills, etc that played into the scenario, and who already lived on a lot that also played into the challenge of the scenario.

    I am unsure how it could be implemented, other than a download from the gallery for the family and also the house, both of which would then be placed in a save, prior to the scenario button being pressed, and that would set skill, relationship, and lot challenge settings. It likely would take more complicated coding, but would feel more like an actual scenario. It would also give us the option to add the scenario to an existing save or to a new save.

    Adding new lot challenges to the game would make it possible to spice up a unique scenario and also give us additional mix and match lot challenges for our other saves, which would add to game play. That way the coding would serve more than one purpose, and be more "worth it" in terms of time and effort. So, a win-win.

    After the scenario was over, we would have a new family in the game, with a back story that we helped make. Each new scenario would be a new family added to our game, eventually making a rich social environment of sims we had a real interest in knowing, when we played our favorite regular sims.

    EA might even give us a new "scenario world" that all the new families and lots could be plugged into. That would be fun to fill, over time. And it would add more empty lots to the game, for the players who do not like scenario game play. Again, a win-win.

    I would also like scenarios to have unlocks. Certain conditions would need to be met to unlock something in the scenario. The unlock would be some benefit that makes it easier to reach the goal. The conditions need not be a "to do" list situation. Just mini goals within the bigger goal. Not something that necessarily HAD to be done, but an option to make it easier or more fun. And the unlock would have to be accepted, so if someone did not want to use it, they would not have to accept. I realize this means more coding, but it would definitely reduce tedium for longer scenarios.

    My ideas are likely too complex, but scenarios the way they have been presented are just not fun for me. I tried two, and they were so unsatisfactory that I do not plan to play any more of them. Unless something changes to tempt me.
  • rlc77's avatar
    rlc77
    Seasoned Rookie
    "BoergeAarg61;c-18004230" wrote:
    I can't find the scenario.


    Did you update your game?
  • VWoodsong's avatar
    VWoodsong
    Seasoned Observer
    Scenarios aren't among my interests, so I have no feedback or suggestions about them per se. But I would like to suggest that the game's main menu be rearranged so that the Load Game button would be on the bottom again. I've already lost count of the times I've almost clicked on the Scenario button just from muscle-memory/habit. :lol: Presumably nothing bad would happen if I do accidentally click it, but it's very annoying all the same. Also, it just seems like it would be more intuitive for people who do use the feature if the New Scenario button had been positioned between the other two.
  • "AirGoth;c-18018148" wrote:
    I LOVE the scenarios! They're so much fun!
    "Surviving the Holidays" is broken, though. I sent one Sim to the library while the other slept, and it told me that I had beaten it. It was only on day 2, and they still hated each other. I didn't want victory to be that easy, so I reloaded, but that's super borked.


    Similar thing happened to me. The Romance Festival came up and thought it may help me with the challenge. As soon as my sim arrived at the festival I got the pop up that I completed the scenario, but I barely began :(

    I do like the scenarios and I hope they get better and better. I wasn't playing the Sims that much anymore, the scenarios are the reason I started playing more regularly.