I think as they currently stand (from what we know of the
Making Money scenario) they will be useful for console players as using money cheats, even to remove funds, voids Achievements for the save.
For the rest of us it serves as an initial time saver, defined end goal and a visual reminder of what we are striving for with Rags to Riches style gameplay. It does give an easier start option too, if you choose a starter home. With the end goal being 1 million Simoleans, even that doesn't make it too easy.
I'm more interested in seeing how the
Finding Love After a Breakup scenario plays out. For instance:
- Do we create a couple in CAS and they get split up when starting the scenario?
- Does the game generate a random ex for our sim? If so, is gender preference taken into account?
- Does the game generate the appropriate relationship between the sims along with breakup moodlets/Sentiments or negative romantic traits such as Jealous or Unflirty etc?
- Are kids involved at all? Is this optional?
I'm also curious what other challenges can be integrated this way and how deep they could be coded. Some ideas include:
- History based challenges such as the Pre-History or Decades challenge have restrictions placed on careers and build assets like electronics etc.
- Generational/Settler/Apocalypse challenges like Decades challenge where restrictions change/ease up each generation/on completion of requisites with regards to careers, items, gender roles etc.
- Class systems/social hierarchy/occult covens or clans where trying to socialise with sims "above your station" or outside of your social sphere could be restricted in a similar way to trying to befriend celebrities and marriage between differing classes can effect status/reputation etc.
- Any challenge that uses complex scoring such as ISBI where you gain or lose points for various achievements or failures etc. Having scoring auto-tracked in game would fab and cheat proof.
In summary I see a lot of potential for built in challenge restrictions and (hopefully) scoring systems, that make life easier for players and challenge creators alike.