"GalacticGal;c-18236222" wrote:
I just had an interesting thought. Since in CAS we can set become pregnant or make pregnant, why not toss a coin or roll the dice to see which one gets to carry the child?
That definitely works for some situations, and I have used that in the past, but it doesn't work for every situation you could imagine. For example, if you want a scenario where two platonic best friends are going to coparent (Note to devs: this would actually make a great scenario!), you might not want them to woohoo, even as platonic Woohoo Partners. (I would absolutely not woohoo with any of my best friends IRL, regardless of gender or orientation.) Or if you are imagining that, say, Bob and Eliza are having fertility issues, the science baby would allow them the option of the sims equivalent of IVF. Or maybe you have a couple where both of the women are bisexual; if they split up later, they might both want to still be set to "can become pregnant" if they start extended families with male partners down the road.
I mean, there are workarounds already, but for me, the benefit of Science Babies, and the thing that made me momentarily very excited and happy, was the ability to
easily do what previously had to be done through cheats, jumping in and out of CAS, making gameplay choices I didn't want, etc. Sure, either way, you would still use your imagination to fill in some of the gaps, but science babies has so much potential to unlock richer gameplay. Which is what makes it sad that it comes with such a massive downside.
Basically, the
option of having the pregnancy experience is fundamental for me. And I don't think that's so unusual. After all, there are lots of people in real life who want the life experience of pregnancy, and not all of them are straight cis women in committed relationships with no fertility issues.