Forum Discussion
- 1 to instantly fill needs for sure.
1 for each emotion
1 to conjure items/collectables...maybe?
That was harder than I thought! - We have enough emotion related berries, potions, items, etc. I want fun spells! Like turn into frog, cast rain cloud on sim, levitation, make dishes wash themselves, elemental magic, divination, curses and healing, etc. There are so many ideas, just please none of that emotion altering stuff, it has been overdone in already.
- maybe one spell what changes a sims appearance based on there behavior and the only way to break the spell is to not be mean for 24 hours
- GrumpyGlowfishSeasoned Newcomer- Although I agree that we have more than enough ways to alter emotions and potions to fill needs, I don't think we have one for the social need. That's the one my sims have the most trouble with, so a spell for that would be great, even if it summons an imaginary friend for the lonely person to talk to.
- As opposed to the above, a spell that makes sims constantly feel lonely and miserable. We need some things for malevolent witches as well!
- The power to rewind, fast-forward or stop time.
- I definitely need elemental magic for some of my witches.
- A means of transporation / teleportation that is hopefully faster than wellness teleportation. No more slow TS2 style Magivestigium, give me an instant magic wormhole or something! (Could also be used to make unwanted guests disappear...)
- Apocalypse brings on the worst weather imaginable, makes the world shake and summons hellish creatures to terrorise people. Oh, the fun! >:) Maybe that's even how the Realm of Magic originally got separated from the rest of the world and floated up into space... - I would like to see magic spells that impact a sim's surrounding environment on a grand scale. How about a spell that instantly makes plants wither or become clogged with weeds and bugs, and a corresponding spell that makes plants healthy, overloaded with fruit, and ready to evolve no matter the season? Weather spells could also be good in this way: have a magic sim call up deadly heat waves or freezing cold, thunderstorms, monsoons and blizzards, terrifying other sims and even putting them in danger. Corresponding spells to dispel heatwaves and banish storms could also be neat to see on the good side. Breaking and repairing every object on a lot could wreak a lot of havoc or quickly restore peace and harmony. It could equally be cool to have a spell that would cause a lot to be infested with multiple ghosts or skeletons all in malicious moods, ready to scare and torment sims. Others have mentioned transformation spells: these could be fun as well -- turn a bunch of objects that are worthless into precious gems or rare collectibles, transform sims or pets or ghosts into something else, reveal aliens or mermaids for who they are. Of course, any such spells should be very costly or difficult to achieve.
Spells to affect life stages could be fun too: age a sim up or down on a whim. Making a young sim old, or an adult regress back to toddlerhood could be an endless source of mischief. I actually don't mind emotion magic if it is powerful: how about a spell that makes a sim close to being hysterical (where they laugh themselves to death) or mortified (where sims get embarrassed to death) -- or one to make an elder sim (or any sim) dance themselves into exhaustion? I know they don't like to directly cause death in this game, but you can make the conditions for it very likely. And it doesn't just have to be deadly magic either -- it can be lifechanging magic in a different sense, too: changing traits for good or ill, filling needs that are at a critical stage or giving a lonely sim a couple of close friends all at once. (In TS1, there were spells to turn your sim's pet into a human, or to age a child immediately into adulthood). Basically I guess I am saying that in past sims games, magic has been temporary or very individualized: for this reason, I would really like magic to be more powerful and consequential in this game. - > @Angellulu said:
> We have enough emotion related berries, potions, items, etc. I want fun spells! Like turn into frog, cast rain cloud on sim, levitation, make dishes wash themselves, elemental magic, divination, curses and healing, etc. There are so many ideas, just please none of that emotion altering stuff, it has been overdone in already.
THIS!!!
no more emotions - I loved the toadification curse from The Sims 3 and hope it returns. I'd also like a curse that temporarily turns a sim's enemy into stone or something.
"erimurphey;c-17229869" wrote:
I loved the toadification curse from The Sims 3 and hope it returns. I'd also like a curse that temporarily turns a sim's enemy into stone or something.
If it returns I want the sim to turn into an actual toad not a sim wearing a toad costume"MasonGamer;c-17230319" wrote:
"erimurphey;c-17229869" wrote:
I loved the toadification curse from The Sims 3 and hope it returns. I'd also like a curse that temporarily turns a sim's enemy into stone or something.
If it returns I want the sim to turn into an actual toad not a sim wearing a toad costume
I couldn’t agree more. The Toadification spell in TS1 turned a sim completely into a toad, which (if you had pets) could be very hazardous, even lethal, as both dragons and cats loved to eat toads. If your sim was consumed in this state, he or she would die. Let’s have some of that risk and danger back.- @Cynel1 That reminds me of the Inner Beauty spell from the Sims 3. I hope this spell makes a comeback in Realm of Magic!
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