Forum Discussion
7 years ago
@TheGreatGorlon
Welp You done got me started now!
I would imagine Werewolves would be Life State to benefit off of, and the only life state that could essentially mimic the Vampires GP the most. More so than Sorcerers (Witches) actually. It begins with the kind of Werewolf you want to play with.
Pre-Patch:
Lunar Phases - Every night of the week will be a new Lunar Phase.
Starting with the Initial First day in game, Sunday, with a New Moon, that way the player has time to build up to a full moon if they have Werewolves.
With the way the Sims 4 is currently: Every night is a full moon and I want the build up of Adrenaline.
Plus, Nights of Lunar Eclipses would be epic.
CAS Content
Human Form + Lycan Form, Similar to how Vampires have a Dark form, when The full moon rises the Sim will shift into Lycan Form.
Smooth transition animation, into Lycan Form.
Facial customization, Eye Glow, Claws, Fangs, fur (takes on hair color, if you want it to match)
Ripped Alterations to sims chosen outfits when shifted.
New Aspirations:
New Traits:
Loyal
Adventurous
Hunter
Build Objects:
Vampires was done in the Victorian Style, I was thinking Colonial Period + Victorian for new clothing, Build,Buy objects
Maybe more greco-roman architecture.
Buy Objects:
Hobbies:
Archery: Bow and Arrows, Cross bows, Target
Gardening: Wolfsbane, Mistletoe, Rowan Berry.
**Wolfsbane, Yes it came with Vampires, but It should also come with Werewolves, considering it is their bane.
It weakens a werewolf if they get close to it, So if a werewolf goes to even the "seed" of the flower they can be knocked out.
like Garlic to a Vampire, it repels them also.
Decor
Wolf Head Wall Mount
Moose/Deer Head/Antlers Wall Mount
Bear Head wall Mount
Bear/Wolf/Buffalo Skin rug.
Wall Chains -To give an idea of restraint
I want to build a Abandoned mansion I have the Mansion, but I need to burn it down, also to give it the appearance of broken glass and torn curtains, and such to give it the state of disrepair
Fallen Chandeliers.
Aside from all that Werewolves would also Benifit off of the Strengths and Weakness System
By default werewolves have:
Heightened Senses: Smell, Sight, Hearing, Tasting, and Touch. {Finding/locating collectables, tracking other Sims (When they get their scents), when they learn about Wolfsbane they can taste if their meal has been poisoned if Wolfsbane was used as a garnish.
Rapid Healing & Immunity: Not invincible but should they survive a fire, electricity, or what have you, they'll heal faster. Immune to human viruses, Can no longer get Drunk or High.
There Are Four Ranks
Rank I: Omega; Rank II: Beta; Rank III: Alpha; Rank IV: Delta
Werewolves will have multiple options to increase their ranks.
- Sparring/Fighting
- Researching Lycan Lore
- Participating in Packs
- Using Werewolf Powers
- Nights of the Full Moon & Lunar Eclipses
Each Werewolf Rank unlocks another row of Powers and Weaknesses to choose from. When Werewolves reach a new Rank, they will be required to choose a weakness, or else they will not be allowed to learn any new powers. Note You cannot become an "Alpha" of the pack if their is already an Alpha in your pack. However you can learn Some new Abilities, Like Howl III and Strength III, but certain powers are Alpha Exclusive, like The Bite. Convince them to become a Delta, If they wish to share the burden with you, if they are dying they may bestow the responsibility on you, gain the support of other pack mates (Severe consequences if the current Alpha finds out you are trying to usurp them) or You can fight it out directly!
Strengths: I used Pack Dynamics to map out Powers, Alpha, Beta, Omega, and Delta You aren't an Alpha because You're powerful, but because you earned that power.
Omega
• Agility I - Find yourself faster than the average human
• Control I - 0-25% Control over the Shift during a full moon. most likely your sim will go on a rampage on the town without your approval and have no recollection of the night when they wake up some place. The fun part is for you find a way to keep your sim contained until you learn of a creative way how to control your sim. Advice: Hang out with your Alpha that night... if you have one. don't have an Alpha? I'll pray for you.
• Howl I - You sound like someone stepped on my aunt's chihuahua.
• Strength I - You are strong but you also don't know your strength.
• Empathy - Syphon away another's pain, Physical, and Emotional into you, by simply making physical contact. Example - Sim was Very Tense or Furious for 8 hours, after Werewolf made an Empathetic connection with Sim. Sim is now Tense/Angry for 2 Hours.
• Werewolf Charm - We invented the "puppy dog" eyes no one can resist.
Beta
• Agility II - faster then you were as an omega.
• Control II - 25%- 75% Control over Shift Sim becomes easier to control on a full moon. Can bear their fangs and Claws at will.
• Endurance I - Ability to withstand painful situations/Environmental Conditions (Can Exercise longer, last longer in the Subzero/Extreme Heat
• Howl II - Convincing, good enough to gather your buddies, and Howl at the Moon.
• Strength II - Strong enough to break through walls, and bones.
• Intimidating Glare - Something the Alpha taught you to terrorize the Omegas, and humans, make your eyes glow with the intensity of the moon. Making them obey you.
• Wolf Form - The power to turn into an actual Customizable Playable Wolf (Cats and Dogs NOT Required)
• Child of the Moon - For past millennia, weak werewolves have always feared the moon, but the powerful ones know how to harness it's power. Using less of your own Energy.
Alpha
• Agility III - faster than you were as a Beta
• Control III - 100% control over your shift during a Full moon, also control over your Beta's and Omega's Shift. "Command to turn" Animation = Howl/roar. However you are still subject to being a lunatic, during Lunar Eclipse
• Endurance II
• Howl III - A Roar to make your friends and enemies to tremble with respect and/or fear.
• Strength III -
• The Bite - The power to turn a Human into a Werewolf, If an Alpha bites their Beta a child of theirs who is a werewolf, biting them, takes away their power and turns them human. Three Places: The Side of the abdomen (for faster results), the shoulder, or the Wrist or the Leg. It takes 3 Days max for the sim to turn, Your sim will be in a fragile state, and internally, your sims body will be at war with the Supernatural Forces.
Indicators that the Bite was a success: the bite mark has Healed the Next morning, Your sim is Confident when they get out of Bed, The Headaches and Anxiety the full moon brings when it's only in the Crescent moon phase. Else: Your sim will die. (We are dealing with the supernatural here, it's not all glitter and unicorns.)
Drink a Tea of Wolfsbane, and you will live. But forfeit the potential of the Bite being a success should 2 of the 3 indicators have occurred
• Imbued Claws - This is an ancient trick great Werewolves have devised to "do away with tedious conversations and getting to know others. (Sim Name) will learn other Sims' personalities instantly by visiting their frontal lobe himself/herself." Delve your claws into the vertebrae of the specimen and you will have access to their memories, Traits, Skills, Relationships. You can "Dig Up" that information, "retrieve" The information to learn about sim, "Bury" that information to make them forget.
Delta (Still working on it)
• Ultimate Control - Control over Self, during
• Invincible Fur - While in Lycan/Wolf/Beast form, Sim is invincible to the Elements
Weaknesses: Some can be viewed as Strengths but I don't think but do have harsh decisions behind them.
• Beast Form - For those who want their werewolves to to be those big bad CGI Beasts, in movies.
- Conflicts with Wolf Form
- Completely Customizable in CAS
- originally I thought werewolf would Sim would forfeit their Human form. When this is chosen their Human form would be locked, and the sim can only shift back into Lycan form other Than Beast form.
- To regain Humanity, It could be a cure, it could be the thing/person that kept them human once.
• Impulsive Canine Disorder "I.C.D." - Makes sim behave more like a Dog than a Human, unlocks:
- "Belly Rub" animation if a Child/Toddler tried to pet or rub a werewolf with "Hates Children" train they will growl, bear fangs, and scare the child.
- "Play Fetch" animation
- "Sniff Inappropriately" animation
- "Roll in Trash" animation
-"Dig for no reason" animation
• Intense Heat - Sim will feel the need to mate periodically in waves.
• Senseless - All your Heightened senses don't work like they use to
• Slow Healing - Sim is no longer immune and doesn't heal as fast.
• Lone Wolf - Unbinds werewolf from the Alpha that bit them. If you don't wish to be part of the Pack, Sim will be made an enemy of said pack. Not permanent, You can revive the relationship obviously with the original Pack, or Build your own.
There is no cure for Lycanism, only the Alpha's bite again will undo it... if they want to.
and if there is room for a a world I'd like a Vast Oak/Pine/Birch forest as a residential Neighborhood. The Forest/Woods could be one giant "National park" with wild life, Also, it's private neighborhood, but tourists could come to see the Mansions, Like Newport Mansions.
Two 100x100 Lots
-On the west side, of the Map (The Great Oak section of the forest) I need a 100x100 Lot on a cliff side by a Lake or Ocean for my Werewolf Family, The Jordans. Think Xavier mansion in X-men Evolution, I have the mansion, I just need the lot, I want to design their entire estate myself.
- On the East side, I need a 100x100x lot (Incase we don't get a Farming GP/EP) this lot will be in a clearing outside of the Birch section of the forest.
Two 85x85 Lots.
-One to the North, the Pine section in the More mountainous terrain, overlooking the Forest
-The other to the south at the foot of the mountains, near the opening of the Forest.
Two 64x64 Lots,
Mid East and Mid-West lots between the North and South Mansions.
So a total of 6 Lots. Also! to the South of the forest, I'd like a Skyline in the Distance of a City Maybe New York City, Providence, San Myshuno if you must. Just to make it seem like it's not the middle of no where.
That's all I'd offer for the pack.
Shall I go on to Sorcerers? It's really not that much, and not that complicated I would think, when you consider half of this content already exists, they just need to manipulate it into another pack. it's just new animations a new world and a slightly different concept. but the skeletal structure already exists.
Welp You done got me started now!
I would imagine Werewolves would be Life State to benefit off of, and the only life state that could essentially mimic the Vampires GP the most. More so than Sorcerers (
Pre-Patch:
Lunar Phases - Every night of the week will be a new Lunar Phase.
Starting with the Initial First day in game, Sunday, with a New Moon, that way the player has time to build up to a full moon if they have Werewolves.
With the way the Sims 4 is currently: Every night is a full moon and I want the build up of Adrenaline.
Plus, Nights of Lunar Eclipses would be epic.
CAS Content
Human Form + Lycan Form, Similar to how Vampires have a Dark form, when The full moon rises the Sim will shift into Lycan Form.
Smooth transition animation, into Lycan Form.
Facial customization, Eye Glow, Claws, Fangs, fur (takes on hair color, if you want it to match)
Ripped Alterations to sims chosen outfits when shifted.
New Aspirations:
New Traits:
Loyal
Adventurous
Hunter
Build Objects:
Vampires was done in the Victorian Style, I was thinking Colonial Period + Victorian for new clothing, Build,Buy objects
Maybe more greco-roman architecture.
Buy Objects:
Hobbies:
Archery: Bow and Arrows, Cross bows, Target
Gardening: Wolfsbane, Mistletoe, Rowan Berry.
**Wolfsbane, Yes it came with Vampires, but It should also come with Werewolves, considering it is their bane.
It weakens a werewolf if they get close to it, So if a werewolf goes to even the "seed" of the flower they can be knocked out.
like Garlic to a Vampire, it repels them also.
Decor
Wolf Head Wall Mount
Moose/Deer Head/Antlers Wall Mount
Bear Head wall Mount
Bear/Wolf/Buffalo Skin rug.
Wall Chains -To give an idea of restraint
I want to build a Abandoned mansion I have the Mansion, but I need to burn it down, also to give it the appearance of broken glass and torn curtains, and such to give it the state of disrepair
Fallen Chandeliers.
Aside from all that Werewolves would also Benifit off of the Strengths and Weakness System
By default werewolves have:
Heightened Senses: Smell, Sight, Hearing, Tasting, and Touch. {Finding/locating collectables, tracking other Sims (When they get their scents), when they learn about Wolfsbane they can taste if their meal has been poisoned if Wolfsbane was used as a garnish.
Rapid Healing & Immunity: Not invincible but should they survive a fire, electricity, or what have you, they'll heal faster. Immune to human viruses, Can no longer get Drunk or High.
There Are Four Ranks
Rank I: Omega; Rank II: Beta; Rank III: Alpha; Rank IV: Delta
Werewolves will have multiple options to increase their ranks.
- Sparring/Fighting
- Researching Lycan Lore
- Participating in Packs
- Using Werewolf Powers
- Nights of the Full Moon & Lunar Eclipses
Each Werewolf Rank unlocks another row of Powers and Weaknesses to choose from. When Werewolves reach a new Rank, they will be required to choose a weakness, or else they will not be allowed to learn any new powers. Note You cannot become an "Alpha" of the pack if their is already an Alpha in your pack. However you can learn Some new Abilities, Like Howl III and Strength III, but certain powers are Alpha Exclusive, like The Bite. Convince them to become a Delta, If they wish to share the burden with you, if they are dying they may bestow the responsibility on you, gain the support of other pack mates (Severe consequences if the current Alpha finds out you are trying to usurp them) or You can fight it out directly!
Strengths: I used Pack Dynamics to map out Powers, Alpha, Beta, Omega, and Delta You aren't an Alpha because You're powerful, but because you earned that power.
Omega
• Agility I - Find yourself faster than the average human
• Control I - 0-25% Control over the Shift during a full moon. most likely your sim will go on a rampage on the town without your approval and have no recollection of the night when they wake up some place. The fun part is for you find a way to keep your sim contained until you learn of a creative way how to control your sim. Advice: Hang out with your Alpha that night... if you have one. don't have an Alpha? I'll pray for you.
• Howl I - You sound like someone stepped on my aunt's chihuahua.
• Strength I - You are strong but you also don't know your strength.
• Empathy - Syphon away another's pain, Physical, and Emotional into you, by simply making physical contact. Example - Sim was Very Tense or Furious for 8 hours, after Werewolf made an Empathetic connection with Sim. Sim is now Tense/Angry for 2 Hours.
• Werewolf Charm - We invented the "puppy dog" eyes no one can resist.
Beta
• Agility II - faster then you were as an omega.
• Control II - 25%- 75% Control over Shift Sim becomes easier to control on a full moon. Can bear their fangs and Claws at will.
• Endurance I - Ability to withstand painful situations/Environmental Conditions (Can Exercise longer, last longer in the Subzero/Extreme Heat
• Howl II - Convincing, good enough to gather your buddies, and Howl at the Moon.
• Strength II - Strong enough to break through walls, and bones.
• Intimidating Glare - Something the Alpha taught you to terrorize the Omegas, and humans, make your eyes glow with the intensity of the moon. Making them obey you.
• Wolf Form - The power to turn into an actual Customizable Playable Wolf (Cats and Dogs NOT Required)
• Child of the Moon - For past millennia, weak werewolves have always feared the moon, but the powerful ones know how to harness it's power. Using less of your own Energy.
Alpha
• Agility III - faster than you were as a Beta
• Control III - 100% control over your shift during a Full moon, also control over your Beta's and Omega's Shift. "Command to turn" Animation = Howl/roar. However you are still subject to being a lunatic, during Lunar Eclipse
• Endurance II
• Howl III - A Roar to make your friends and enemies to tremble with respect and/or fear.
• Strength III -
• The Bite - The power to turn a Human into a Werewolf, If an Alpha bites their Beta a child of theirs who is a werewolf, biting them, takes away their power and turns them human. Three Places: The Side of the abdomen (for faster results), the shoulder, or the Wrist or the Leg. It takes 3 Days max for the sim to turn, Your sim will be in a fragile state, and internally, your sims body will be at war with the Supernatural Forces.
Indicators that the Bite was a success: the bite mark has Healed the Next morning, Your sim is Confident when they get out of Bed, The Headaches and Anxiety the full moon brings when it's only in the Crescent moon phase. Else: Your sim will die. (We are dealing with the supernatural here, it's not all glitter and unicorns.)
Drink a Tea of Wolfsbane, and you will live. But forfeit the potential of the Bite being a success should 2 of the 3 indicators have occurred
• Imbued Claws - This is an ancient trick great Werewolves have devised to "do away with tedious conversations and getting to know others. (Sim Name) will learn other Sims' personalities instantly by visiting their frontal lobe himself/herself." Delve your claws into the vertebrae of the specimen and you will have access to their memories, Traits, Skills, Relationships. You can "Dig Up" that information, "retrieve" The information to learn about sim, "Bury" that information to make them forget.
Delta (Still working on it)
• Ultimate Control - Control over Self, during
• Invincible Fur - While in Lycan/Wolf/Beast form, Sim is invincible to the Elements
Weaknesses: Some can be viewed as Strengths but I don't think but do have harsh decisions behind them.
• Beast Form - For those who want their werewolves to to be those big bad CGI Beasts, in movies.
- Conflicts with Wolf Form
- Completely Customizable in CAS
- originally I thought werewolf would Sim would forfeit their Human form. When this is chosen their Human form would be locked, and the sim can only shift back into Lycan form other Than Beast form.
- To regain Humanity, It could be a cure, it could be the thing/person that kept them human once.
• Impulsive Canine Disorder "I.C.D." - Makes sim behave more like a Dog than a Human, unlocks:
- "Belly Rub" animation if a Child/Toddler tried to pet or rub a werewolf with "Hates Children" train they will growl, bear fangs, and scare the child.
- "Play Fetch" animation
- "Sniff Inappropriately" animation
- "Roll in Trash" animation
-"Dig for no reason" animation
• Intense Heat - Sim will feel the need to mate periodically in waves.
• Senseless - All your Heightened senses don't work like they use to
• Slow Healing - Sim is no longer immune and doesn't heal as fast.
• Lone Wolf - Unbinds werewolf from the Alpha that bit them. If you don't wish to be part of the Pack, Sim will be made an enemy of said pack. Not permanent, You can revive the relationship obviously with the original Pack, or Build your own.
There is no cure for Lycanism, only the Alpha's bite again will undo it... if they want to.
and if there is room for a a world I'd like a Vast Oak/Pine/Birch forest as a residential Neighborhood. The Forest/Woods could be one giant "National park" with wild life, Also, it's private neighborhood, but tourists could come to see the Mansions, Like Newport Mansions.
Two 100x100 Lots
-On the west side, of the Map (The Great Oak section of the forest) I need a 100x100 Lot on a cliff side by a Lake or Ocean for my Werewolf Family, The Jordans. Think Xavier mansion in X-men Evolution, I have the mansion, I just need the lot, I want to design their entire estate myself.
- On the East side, I need a 100x100x lot (Incase we don't get a Farming GP/EP) this lot will be in a clearing outside of the Birch section of the forest.
Two 85x85 Lots.
-One to the North, the Pine section in the More mountainous terrain, overlooking the Forest
-The other to the south at the foot of the mountains, near the opening of the Forest.
Two 64x64 Lots,
Mid East and Mid-West lots between the North and South Mansions.
So a total of 6 Lots. Also! to the South of the forest, I'd like a Skyline in the Distance of a City Maybe New York City, Providence, San Myshuno if you must. Just to make it seem like it's not the middle of no where.
That's all I'd offer for the pack.
Shall I go on to Sorcerers? It's really not that much, and not that complicated I would think, when you consider half of this content already exists, they just need to manipulate it into another pack. it's just new animations a new world and a slightly different concept. but the skeletal structure already exists.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,798 PostsLatest Activity: 47 seconds ago
Community Highlights
Recent Discussions
- 47 seconds ago
- 9 minutes ago
- 15 minutes ago