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Kyr0e
4 years agoNew Spectator
Simming Tips #8: What Can (and Cannot) Kill Vampires?
Fun Fact: Vampires are immune to under half of the confirmed in-game deaths (thus far).
They cannot die of:
Food (Or lack thereof):
Temperature (they're intrinsically immune to temperature changes):
Aging (Eternal youth from young-adulthood):
Exhaustion/Drowning (Due to the changes in their Energy need):
Emotions (Tier three) (Another intrinsic immunity, even without Dampened Emotions):
They can die of:
Poison:
Jungle Adventure exclusive.
Fire:
Electrocution (A sim that's been electrocuted can die if they come into contact with electronics):
Sunlight:
Impact Trauma (Vampires still have spines):
Being Eaten:
Insta-Ghost (Vampires also have ghosts):
Creature Attacks (Deaths caused by animals, critters, or denizens of something or other):
Cannot Confirm:
Note:
Fun Fact: Vampires are immune to under half of the confirmed in-game deaths (thus far).
They cannot die of:
Food (Or lack thereof):
- Pufferfish (City Living) - Might get nauseous if they have Withered Stomach, but that's it (aside from the confident moodlet for avoiding death).
- Starvation (Basegame/Vampires) - They don't die of thirst (which replaces hunger) in this iteration.
Temperature (they're intrinsically immune to temperature changes):
- Sauna Overheating (Spa Day).
- Extreme Cold (Seasons).
- Extreme Heat (Seasons).
Aging (Eternal youth from young-adulthood):
- Old Age - Once a vampire, they cease to age.
- Death-Scented Flower Arrangements (Seasons) - they will age up due to the flower's effects, but not past elderhood.
Exhaustion/Drowning (Due to the changes in their Energy need):
- Elder Overexertion
- Research Machine Overuse (Discover University) - You can abuse the machine indefinitely with only bad moodlets and an irritating clicking sound.
- Pools
- Swimmable water (Island Living, Snowy Escape, Discover University)
- Eaten In Koi Pond (Get Famous) - Functionally the same as drowning.
Emotions (Tier three) (Another intrinsic immunity, even without Dampened Emotions):
- Hysteria
- Mortification
- Rage
They can die of:
Poison:
Jungle Adventure exclusive.
- Poison Curse (Jungle Adventure) - A vampire dies within 3 days of the curse being cast upon them.
- Antidote ($1k - Computer or crafted by a Selvadoradan using Ancient Bone Dust)
- Statue Of Madre Cosecha ($250 - "Donate to Dispel Curse")
- Antidote ($1k - Computer or crafted by a Selvadoradan using Ancient Bone Dust)
- Trying to pass through a Poison Gate (Jungle Adventure) - This gives the "Feeling Icky" moodlet, and can progress to poison.
- Just don't.
- Antidote if you did.
- Just don't.
- Poison Darts (Jungle Adventure) - One temple defense for an incorrect puzzle activation. This gives the "Feeling Icky" moodlet, and can progress to poison.
- "Examine" all puzzles before trial and error.
- Antidote
- "Examine" all puzzles before trial and error.
- Spider Bites (Jungle Adventure) - Can progress to poison if a sim obtains the "Feeling Icky" Moodlet.
- Dr. Parker's Spider Repellent
- Antidote
- Dr. Parker's Spider Repellent
- Bee Stings (Jungle Adventure) - Can progress to poison if a sim obtains the "Feeling Icky" Moodlet.
- Guzmania Pollenis Flower
- Antidote
- Guzmania Pollenis Flower
Fire:
- Being Caught In a Fire - Being near an object that's on fire (or in a fire-engulfed environment) can set a sim on fire.
- "Extinguish"/"Extinguish Self"
- Fire Foam
- Fire Department (You're better off with the above)
- Chillio (Realm Of Magic)
- SimRay (Get To Work)
- Jump into a nearby body of water (no, seriously)
- "Extinguish"/"Extinguish Self"
- Lava Bomb (Island Living) - Before it cools, it's a fire hazard for any sim that touches it. After it cools, it's safe to interact with.
- Just wait until it cools.
- Same options as Being Caught In a Fire.
- Just wait until it cools.
- Fire Flies (Jungle Adventure) - Causes a sim to catch on fire.
- Dr. Drake's Fire Quencher
- Same options as Being Caught In a Fire.
- Dr. Drake's Fire Quencher
- Spontaneous Combustion Curse (Jungle Adventure) - 3 straight days of randomly catching on fire.
- Same options as Being Caught In a Fire - Survive 3 days.
- Statue Of Madre Cosecha ($250 - "Donate to Dispel Curse")
- Same options as Being Caught In a Fire - Survive 3 days.
- Trying to pass through a Fire Gate (Jungle Adventure)
- Just don't.
- Same options as Being Caught In a Fire (Since you didn't listen).
- Just don't.
- Temple Defenses (Jungle Adventure) - One temple defense can light a sim on fire for an incorrect puzzle activation.
- "Examine" all puzzles before trial and error.
- Same options as Being Caught In a Fire.
- "Examine" all puzzles before trial and error.
- Rocketship - Reported to cause immolation death.
- Properly upgrade rocketship.
- Properly upgrade rocketship.
- Rock Wall - "Fire Challenge" (Fitness Stuff) - Apparently failure is not an option you want to strive for.
- Gain high fitness before attempting.
- Gain high fitness before attempting.
Electrocution (A sim that's been electrocuted can die if they come into contact with electronics):
- Electronics - Can cause this with low handiness skill/bad mood.
- Call a repair person.
- Hone handiness skill.
- Faraday Fizz (Jungle Adventure)
- Take time away from electronics.
- Call a repair person.
- Dr. June's Weather Machine (Seasons) - Can cause this as a byproduct of user error.
- Faraday Fizz
- Stay away from electronics.
- Faraday Fizz
- Robotics Workshop (Discover University) - Can cause this (frequently).
- Craft and equip a Robo-Arm.
- Faraday Fizz
- Don't touch electronics.
- Craft and equip a Robo-Arm.
- Lightning (Seasons) - 2 strikes, and you're out.
- Don't go out into a thunderstorm (especially if Erratic).
- "Storm Chaser" reward trait.
- Don't go out into a thunderstorm (especially if Erratic).
- Lightning Bugs (Jungle Adventure) - Same effect as if electrocuted by anything else.
- Lightning Insulation Powder
- Faraday Fizz
- Don't even look at electronics.
- Lightning Insulation Powder
- Electrocution Curse (Jungle Adventure) - Random electrocutions for 3 days straight (should one survive that long).
- Faraday Fizz
- Statue Of Madre Cosecha ($250 - "Donate to Dispel Curse")
- See those electronics? Don't touch 'em.
- Faraday Fizz
- Trying to pass through an Electric Gate (Jungle Adventure) - Same as being electrocuted, but this will also kill if a sim tries to pass through twice.
- Say it with me now: Faraday. Fizz.
- Don't try it a second time.
- Electronics? Who needs em? Not you (unless you want to die).
- Say it with me now: Faraday. Fizz.
Sunlight:
- Direct Sunlight (Seasons/Basegame) - If not immune, or if "Thin-Skinned".
- Umbrella (Seasons) - Close and re-open if it doesn't work
- Roofing
- Sunlight Reversal Drink (Level 11 "Vampire Lore" - 2 garlic, 1 plasma fruit)
- Perfect Sun Resistance (Master rank - 15 points total)
- Umbrella (Seasons) - Close and re-open if it doesn't work
- Sunlight Drowning - Burning in sunlight drains vampiric energy, leading to drowning if swimming at the same time (It is the only activity (thus far) to overrule Death By Sunlight).
- Don't swim in sunlight (or at least don't swim far out).
- Don't swim in sunlight (or at least don't swim far out).
Impact Trauma (Vampires still have spines):
- Murphy Bed Failure (Tiny Living) - Thank god we don't have foldable/stowaway coffins.
- Repair (if broken) before use.
- Repair (if broken) before use.
- Crushed By Vending Machine (Snowy Escape) - Takes about 3 crushing failures for a vending machine to kill.
- If the relevant injury moodlet shows up, it's time to leave.
- If the relevant injury moodlet shows up, it's time to leave.
- Rock-Climbing Failure (Snowy Escape) - Takes low skill, no prep, and is least rare when climbing the 'Croft Icefall'.
- Practice on small walls (or the one from Fitness Stuff) to level Rock-climbing skill.
- Chalk hands.
- Pre-climb stretch.
- Purchase and equip climbing gear ($450) on the computer.
- Practice on small walls (or the one from Fitness Stuff) to level Rock-climbing skill.
Being Eaten:
- Cowplant - The first cake is a miserable lie. The second is an invitation to the Cowplant's stomach.
- Keep it fed or feed it when its cake is stuck out (I know what I said).
- Don't let a sim that's been ingested near it until the moodlet is clear.
- Keep it fed or feed it when its cake is stuck out (I know what I said).
- The Mother (Strangerville) - Attempting to fight alone once will give you a severe beating. The second time she'll just eat you.
- Enlist help before attempting.
- Make sure to have vaccines on-hand.
- Alternate tactics.
- Don't try to fight her immediately after losing.
- Enlist help before attempting.
Insta-Ghost (Vampires also have ghosts):
- Wishing Well (Romantic Garden) - "Wish For Youth" (Fatal outcome) - I mean one reason to wish for youth is for more time. You've plenty of time now that you're dead.
- Donate 5k for a higher chance at a better outcome.
- If unable to donate 5k, then donate 100 simoleons over and over until the face is joyful.
- Avoid the hooded or evil smiling faces.
- Donate 5k for a higher chance at a better outcome.
- 3 Drinks Of 'Beetlejuice' In A Row (Eco Lifestyle) - Made from "Beetle Nuggets" and lvl 10 mixology, 3 is the magic number.
- If you must, then just drink them very far apart.
- Invite a sim over to share a drink, or bring it to a bar and set it down.
- If you must, then just drink them very far apart.
- Ghost Serum Glitch (Get To Work) - It doesn't happen all of the time, but sometimes the serum doesn't wear off...
- This mainly seems to occur when used on an NPC.
- Ambrosia, The Book Of Life, and De-deathify (Realm Of Magic) should work.
- If the ghost is in the active household, "Wish For Life" can be selected through the Wishing Well (Romantic Garden).
- This mainly seems to occur when used on an NPC.
Creature Attacks (Deaths caused by animals, critters, or denizens of something or other):
- Shark Attack (Island Living) - Despite being immune to drowning and being unable to be eaten by the denizens of the pond in Get Famous, the "shark attack" from Island Living (though the animation looks like drowning) can still kill a vampire.
- Avoid Mua Pel'am and Foxbury's waters (credits to @EgonVM ).
- Leave the water immediately if a shark is sighted (scared moodlet), unless the sighting occurred in Lani St. Taz or U-Brite, in which case you'll be fine (credits to @EgonVM ).
- If a sim is pulled under once, have them exit the water immediately (credits to @EgonVM ).
- Avoid Mua Pel'am and Foxbury's waters (credits to @EgonVM ).
- Swarm Of Flies (Eco Lifestyle) - Unknown if they devour your sim, or suffocate them. This death is extremely rare, and only occur on lots with the "Reduce and Recycle" trait. "Bonding With" or "Clearing Out" the flies when they swarm the trash bins can end badly for a sim.
- This death is so rare, you'll likely never encounter it.
- If it still is a cause for alarm, then just make sure to clear trash regularly, or avoid the 'Reduce and Recycle' lot trait.
- This death is so rare, you'll likely never encounter it.
- Evil Chicken (Cottage Living) - Vampires can be killed in multiple fights with an evil chicken. (Thanks to @Gagea for the confirmation)
- Take the loss like champ and walk away.
- Take the loss like champ and walk away.
Cannot Confirm:
- Rabid Rodent Disease (My First Pet Stuff).
- Anything in 'Journey To Batuu'.
- Anything in 'Werewolves'.
- Rabbits (Cottage Living)
Note:
- Despite prior testing, recent trials have shown that vampires are not (or possibly are no longer) immune to poison. Beware of the "Feeling Icky" moodlet, and get your vampires an antidote if nature decides to "bite back".
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