Forum Discussion
Kyr0e
2 years agoSeasoned Ace
Curious Details #9: What's In The Backpack?
Booted up my game and saw there was a new SDX drop just the other day.
A lunchbag that functions as a food dispens- I mean cooler? Interesting. Shame none of the actual coolers were updated, but that isn't a surprise.
But wait... what's this? A functional backpack? Putting aside the two packs that immediately came to mind, at least this is basegame, so regardless of which DLC one has (or if one has any at all), one can still use it. My mind began racing with the possibilities; things like having a bag full of potions and playing a traveling alchemist, or even storing all of one's collectibles/hobby stuff in it... then reality stepped into the room and told me to take a seat.
First, the good news: This isn't a reskin of the Basegame chests, so no shared inventory.
Now for the bad news: This storage item (unlike its predecessors) is limited to 10 items total. Even if one were to slot in a stack of items, their number is included in the count. Also... woo boy is this thing limited in variety of potential inclusions. I mean yeah, the Basegame chest will hold one's collectibles, the fridge will hold one's food/potions, and one's sim can hold anything else, so I get the potential consideration if one's a storage nut with no DLC... but the storytelling potential is severely limited compared to carrying around a cardboard box with everything but the kitchen sink inside.
Sigh... That aside, I'll list out what can be stored in this thing. If I've missed anything, let me know.
Now before someone inevitably cries "realism", I will point out that children's artwork, school projects, and even portable single-use items (such as the Shower In A Bottle) cannot be stored in the backpack. I won't even point out the fact that there are skill books for skills children cannot learn that are able to be stored in it, but not the ones listed above (I guess I just did). If one already has DU, Eco, or any others with separate, portable storage, this will not replace those. However, if one's playthrough can accommodate (or is focused on) just using the bags for the above, then it's at least a novel item. I, on the other hand, will await a mod to convert these to the same type of storage as the chest from DU or the box from Eco.
Booted up my game and saw there was a new SDX drop just the other day.
A lunchbag that functions as a food dispens- I mean cooler? Interesting. Shame none of the actual coolers were updated, but that isn't a surprise.
But wait... what's this? A functional backpack? Putting aside the two packs that immediately came to mind, at least this is basegame, so regardless of which DLC one has (or if one has any at all), one can still use it. My mind began racing with the possibilities; things like having a bag full of potions and playing a traveling alchemist, or even storing all of one's collectibles/hobby stuff in it... then reality stepped into the room and told me to take a seat.
First, the good news: This isn't a reskin of the Basegame chests, so no shared inventory.
Now for the bad news: This storage item (unlike its predecessors) is limited to 10 items total. Even if one were to slot in a stack of items, their number is included in the count. Also... woo boy is this thing limited in variety of potential inclusions. I mean yeah, the Basegame chest will hold one's collectibles, the fridge will hold one's food/potions, and one's sim can hold anything else, so I get the potential consideration if one's a storage nut with no DLC... but the storytelling potential is severely limited compared to carrying around a cardboard box with everything but the kitchen sink inside.
Sigh... That aside, I'll list out what can be stored in this thing. If I've missed anything, let me know.
- Always Has A Snack-Bag
- Books
- Cameras (except for Moschino)
- Cat Wands
- Chew Toys
- Clay
- Drones
- Flea Market Bubble Bottles
- Future Cubes
- Homework (All 3 variants)
- Laptops
- (Small) Pet Beds
- Pet Bowls
- Private Journals
- Simmies
- Skill Books (except Archaeology, Baking, Fabrication, Flower Arranging, Herbalism, Mixology, Photography, Vampire Lore).
- Slablets and Wabbit Tablets
- Soccer/Footballs
- Toys (including Chatterbot and knitted toys, but excluding Crabby Bottom Armadillo and Doctor Playsets)
- University Textbooks
- Yoga Mats (Including Instructor's)
Now before someone inevitably cries "realism", I will point out that children's artwork, school projects, and even portable single-use items (such as the Shower In A Bottle) cannot be stored in the backpack. I won't even point out the fact that there are skill books for skills children cannot learn that are able to be stored in it, but not the ones listed above (I guess I just did). If one already has DU, Eco, or any others with separate, portable storage, this will not replace those. However, if one's playthrough can accommodate (or is focused on) just using the bags for the above, then it's at least a novel item. I, on the other hand, will await a mod to convert these to the same type of storage as the chest from DU or the box from Eco.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,554 PostsLatest Activity: 3 minutes ago
Recent Discussions
- 3 minutes ago
- 3 hours ago
- 6 hours ago