Forum Discussion
10 years ago
TS3's open worlds have their problems, but they could have been fixed or improved at the very least.
With shoddy routing sims can get stuck anywhere surrounded by unroutable terrain. A good example of this is how sims would often get stuck near the radio towers in Bridgeport creating lag over time.
Twallan rectified Story Progression so that a sim's personality plays into whether he or she gets a certain job, visits certain locations in the world, or becomes pregnant to make the world seem more lively. Twallan did note that such a system can have an impact on the game's performance, and we have seen how people have posted saying that the mod made their game lag. In order for the open worlds to get the liveliness that is portrayed in the trailers, the game needs power. How do we get this power?
TS3 is capable of only accessing 4GB of ram. A 64-bit game would allow the game to access more ram to power the sheer size of the worlds. Many games for PC now require at the bare minimum a 64-bit OS in order to play. As games become more advanced, we need more power in order to play the game.
TS4 manages to escape the problems with TS3's worlds simply because of the way it structures the neighborhood. Only one lot is loaded in the game's memory at any given time, so the game's resources are dedicated to simulating that one lot as opposed to the 90+ lots in TS3's Sunset Valley.
With shoddy routing sims can get stuck anywhere surrounded by unroutable terrain. A good example of this is how sims would often get stuck near the radio towers in Bridgeport creating lag over time.
Twallan rectified Story Progression so that a sim's personality plays into whether he or she gets a certain job, visits certain locations in the world, or becomes pregnant to make the world seem more lively. Twallan did note that such a system can have an impact on the game's performance, and we have seen how people have posted saying that the mod made their game lag. In order for the open worlds to get the liveliness that is portrayed in the trailers, the game needs power. How do we get this power?
TS3 is capable of only accessing 4GB of ram. A 64-bit game would allow the game to access more ram to power the sheer size of the worlds. Many games for PC now require at the bare minimum a 64-bit OS in order to play. As games become more advanced, we need more power in order to play the game.
TS4 manages to escape the problems with TS3's worlds simply because of the way it structures the neighborhood. Only one lot is loaded in the game's memory at any given time, so the game's resources are dedicated to simulating that one lot as opposed to the 90+ lots in TS3's Sunset Valley.