"LindsaySeddon1;c-17035038" wrote:
"Cupid;c-17034343" wrote:
For me, it's kind of hard to say. I wouldn't call it "broken" because of the nature of the game - the player for the most part has the power to adjust things the way they think they ought to be. But I will say it doesn't seem like much thought was put into the economical side of the game.
It's "easy" to make money in the sense that it's hard to ever be dirt poor to the point where your sim is living paycheck-to-paycheck unless you're heavily restricting your gameplay or handicapping yourself. Yet, at the same time it's hard to get your sims rich enough to the point where they could buy a mansion during their lifespan if you wanted them to (unless you're doing something exploity.) Sims at the bottom of their careers experience no struggle and sims at the very top don't make what they should be making.
On my very first attempt at a Sims 4 legacy, with not much experience playing the game beyond a few (sim) weeks at a time, I had my founder in a mansion before he turned elder. So that was normal ageing on, 40-50ish sim days, I went from lawn-living to mansion, because I found some lilies lying around and planted them on my lot for money.
Would you count that as exploitative? It certainly felt waayyyy too easy to be so successful so fast from just farming flowers.
And if that's a legit money farming technique, then yes, the economy is broken!
@LindsaySeddon1 Would be cooler if wild flowers were more cheaper than then best quality of flowers. IRL, when you pick flowers from a wild plant usually they have bite marks on them, some of them are rotting, etc... While in captivity you can avoid msot of the things that make a flower bad or ugly.
I guess the devs have to adjust them in the future to be more realistic.