Forum Discussion
5 years ago
"logion;c-17674754" wrote:"Cinebar;c-17674745" wrote:
More interesting (in my opinion) would be for them to tell shareholders how many of the players that received a free copy of base (given away several times)didhad they continued tomaintainretain (keep buying and playing). That would be interesting to know if those new players kept buying and stuck around and or how they plan on keeping those players as returning customers. Oh, and if by active players they meant that at any given point in time there were x amount of people playing the game or just on the gallery, and or if they meant x amount of players over a running total of months or just at one point in time. I actually don't think it's fair to compare the pc game to the mobile game, and filled with microtransactons like buying recolors, to 'active' players and or within a iteration's lifetime but format to format would be a better breakdown in my opinion. Maybe more people play Sims mobile than the pc game with such vague numbers.
It would be interesting to know how many of their lifetime players that are still active today. It's easy to say that the game have a lot of people that have started the game once since 2014. But how many of those people play the the game regularly today? That's why I am more interested in active players, but they don't mention those numbers very often in their reports.
If skintones can bring back players then they must have really, really loved TS4 if they waited six years to see the corrections and improvements and or even extra (100) more skintones when they could just get custom content that would be ten times better and or return to older games (skintones of any type in any of these games haven't been all that great) where they could have done this stuff themselves. If people actually return because of this, then I have no idea why they left it when custom skins have always been better tones than Maxis in all the last three games.