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6 years ago
I was exaggerating the amount tremendously it's true, sorry about that, but I have a hard time believing either object was so expensive that they couldn't include it. Maybe it's true, but I just can't believe it. I feel like they chose to save money on what they considered a cheap stuff pack that they felt didn't deserve two great objects. Maybe the objects that feel "missing" are being held for future costlier game or expansion packs, which is what has been hinted at by comments made by simgurufrost and others, that they may come in the future. Six months to two years in the future for all we know, or with a future online store where they can sell them individually and then those objects that feel "missing" are going to perform like "hero sales". This is what I personally think is the case.
If you compare object stuff packs in other games, there is no "one hero object" rule and the packs are designed to be cohesive based on the content theme in order to fulfill customer satisfaction. I really think their problem is that they create rules that don't need to exist and that they undervalue the stuff packs deliberately because they are only $10. Maybe they already know at some point they might want an in-demand object as a selling feature for a more expensive pack. Or maybe they just want to unleash an online store on us, and so are holding objects back that clearly belong with the themes already released.
Overall I think Sims 4 was amazing with the graphics and gameplay and there's no reason they couldn't have made double what they made in sales. Players are rejecting to buy as many expansion, game and stuff packs based on the quality of what's being included and the objects that they feel are missing. Quality is important. Also, someone told me that the FIFA games for EA make almost a billion dollars a year with in-app sales alone and I have a hard time believing someone is not eyeing the objects we want the most as little pots of gold for a future online store. I guess only time will tell.
If you compare object stuff packs in other games, there is no "one hero object" rule and the packs are designed to be cohesive based on the content theme in order to fulfill customer satisfaction. I really think their problem is that they create rules that don't need to exist and that they undervalue the stuff packs deliberately because they are only $10. Maybe they already know at some point they might want an in-demand object as a selling feature for a more expensive pack. Or maybe they just want to unleash an online store on us, and so are holding objects back that clearly belong with the themes already released.
Overall I think Sims 4 was amazing with the graphics and gameplay and there's no reason they couldn't have made double what they made in sales. Players are rejecting to buy as many expansion, game and stuff packs based on the quality of what's being included and the objects that they feel are missing. Quality is important. Also, someone told me that the FIFA games for EA make almost a billion dollars a year with in-app sales alone and I have a hard time believing someone is not eyeing the objects we want the most as little pots of gold for a future online store. I guess only time will tell.
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