Forum Discussion
197 Replies
- Miataplay11 months agoLegend
When am I ever going to get a pool table for my dive bars...🙄🙂
Seriously!
- Jooleeyuh11 months agoSeasoned Ace
"Buisness and Hobbise" sounds like the perfect title given the number and severity of bugs we're probably being sold yet again. (As always, I don't fault the developers or programmers--the blame falls squarely on corporate for denying their teams appropriate time and resources, or any choice in whether to release the product by a made-up deadline or at the time the project is truly complete. I, too, work under managers who fail to understand "if you don't have time to do it correctly, you certainly don't have time to do it again.")
- ShayminPlays11 months agoSeasoned Ace
According to various reports on social media, the new retail system feels disappointingly dull and uninspired. Instead of a proper checkout process—or even a cash register—Sims simply grab items from the shelves and leave. This raises the question: what’s the point of having employees at all?
Additionally, it seems that display surfaces only support clutter and handcrafted items, meaning you can’t sell furniture like chairs or lamps. So much for "If you can dream it, you can do it!" (or whatever the blog promised).
The pack includes a few display shelves, but anything placed on them is automatically marked for sale. The system appears to function more like The Sims 3’s (Midnight Hollow) retail mechanics (minus the selling rugs, I guess) —just place items on a shelf, and Sims take them without much interaction.
EA is calling this "light retail," meaning for a full retail experience, we still need to own a dedicated retail lot like in Get to Work. Unfortunately, it doesn’t seem like we’ll be able to run proper retail stores from home, even if we own GTW (though I really hope I’m wrong).
I was incredibly excited for this feature, as I love managing retail stores, but it looks like it’s been heavily simplified yet again. Sigh. I guess I’ll have to wait for the gameplay trailer to see for myself...
- rujuta4me11 months agoSeasoned Ace
Thank you for your feedback! Shall be interesting to see what happens with B&H without FR.
- Serendipity057811 months agoSeasoned Ace
rujuta4me- You won’t need For Rent to use the features of the B&H EP. However, because B&H is using what appears to be the same room separation mechanic as For Rent to divide the Residential, Employee & Public areas of small business venue lots, it’s currently unknown as to whether the new lot type will also have the same bugs that For Rent has/had.
- rujuta4me11 months agoSeasoned Ace
I think I have all the information I can get at this point with Business and Hobbies EP.
Some said they thought that this EP is kind of a spin off of the FR EP. If that is true, will that mean that if I get B&H EP, it won't function correctly because I do not have FR?
I pose this question because I personally am not interested in managing an apartment complex, thus, I really don't want FR. There are several other packs I do not have because I am totally not interested in their game play! Some of the content I wish I had.
Also, I went through all the Compiled list of reported issues for FR, LS, LD, and MWS today. From what I have read, none of the issues for HR, FR, LSD, and Life & Death are still not fixed! Someone said they thought that if you had FR before this new pack that it might function better? Will it even function correctly with the current FR EP with all the known and unknown issues as it is now? Or all the fixes for FR included with this new EP? My biggest question is Bugs? Overall functionality? I got MWS about 4 mo ago, over 2 1/2 yrs after it's orginal release, after being told it was fixed! It's not fixed. On that note, I have never used CC or MOD's.
- ck21311 months agoLegend
I will get this pack because it will add to my current game-play, but I certainly have some "negs" about it.
- It makes me feel like I am paying $80 for Get To Work. It makes the business part of Get To Work what it should have been in the first place and it recycles and repackages past game play. However, that is probably a good thing because this game probably can't handle anything new.
- Although I am happy for pottery, It doesn't have enough hobbies and the Ticket Kiosk should have come with Get To Work
- This would have been a great opportunity to give us the Restorable Junk Car and the Restorable Classic Car from TS2 and TS3. As well as give us cars in general. All EA has to do is give us an animated garage door, garage decor, and a short driveway object. The car can spawn onto the driveway with a short animation of the car driving in an out of the garage and the sim getting into or out of the car. Teleportation is a thing in the sims so why would it matter if the car teleports?
There is no need to redo every world to connect streets to driveways and they don't need to show sims driving on the roads. However, it would be cool if they rework the NPC cars you see on the road with cars that you can see the townie drivers inside. It would make me happy to see my other sims driving by as NPC drivers in the cars that they own, as well as other townies.
- EgonVM11 months agoSeasoned Ace
KJHR0033 wrote:
The name of the pack is “Business and Hobbies,” but I think the hobbies are a bit weak - tattooing doesn't really count as a hobby, and the only real hobby added is pottery.
Agreed!
The hobbies part brings to me one specific expansion pack in The Sims series: The Sims 2 FreeTime. It's an expansion pack heavily focused on hobbies. Let's see what FreeTime has...
- Pottery (that's also in B&H pack!)
- Sewing
- Movies (that's in Movie Night stuff)
- Food, Gaming, and Dance competitions
- Soccer Goal
- Basket Ball hoop (that's in City Living)
- Restorable Car
- Violin (base game object)
- Synthesizer (music production station in Get Famous functions similarly)
- Activity table (base game + Parenthood)
- Ballet Barre
- Ant Farm
- Model Train Set
- Don't Wake the Llama game (Also featured in Get Together)
- Hiking and Jogging (Base game)
- Bug hunting (Outdoor Retreat)
- Teaching Nursery Rhymes to toddlers
- Birdwatching
- Tinkering (Get to Work)
- Aspiration Benefits and Secondary Aspiration (Former in Base Game kind of)
- Parenting skill (Parenthood)
- New careers:
- Architecture (Dream Home Decorator and Eco Lifestyle)
- Dance
- Entertainment (Base game)
- Intelligence (Base game)
- Oceanography (Island Living)
- Secret Hobby lots and Hobby Instructors
- Genies
So yeah, some of them already exist in the game, others don't.
On Tattooing, I think sewing would have been awesome where you can design your own outfits, yet tthe tattooing system looks great. Recycling Werewolf painting, eh?
- NoahLGP11 months agoSeasoned Ace
- Get Together Expansion Pack: Sims who are down to dance until the sun rises can create dance clubs and Sims who game until the wee hours of the morning can open arcades for like minded gamers.
Okay but Maxis has to add these objects from the previous games :
- Pinball
- Throw Machine
- Whack-A-Mole game
- Mechanical Bull
- Claw Machine
- Dance Machine
- Hockey Table
- KJHR003311 months agoSeasoned Traveler
The name of the pack is “Business and Hobbies,” but I think the hobbies are a bit weak - tattooing doesn't really count as a hobby, and the only real hobby added is pottery. It would have been nice to see more musical instruments, sports, handcrafts, etc. added, but we'll have to wait for a gameplay trailer. The new feature of being able to set lot types by room seems like it has a lot of potential, but it also seems like it could be a source of bugs.