Recently I've been fascinated by any kind of lore in the Sims 4. Though it doesn't always make it into gameplay, I have noticed so much with descriptions of sims/families, BB items, and little Easter ...
@EnkiSchmidt That is valid, that too much confirmed lore can take some of the creativity out of letting us use our imagination to fill in the gaps.
I feel like there's so many trailers that don't quite match what we're ultimately given haha. Love that you've taken some of the forgotten/misrepresented stuff in the trailers and kept it alive and actually developed it haha. Speaking of the Villareals, that reminds me of the one time I decided to give Max a villainous backstory. (In spoiler tags because of Strangerville spoilers, I think it's still pretty normal to keep things a surprise in case people still haven't it played it through)
Basically I decided to use the bit of Max's bio where he is described as a "terrifying force of nature" and how his mother disappeared under "mysterious circumstances" and is not found anywhere in the game. I decided to make him an evil alien who infiltrated the Villareal family and modified their memories to make them think he was actually part of their family. Then using their wealth and resources, he established a base in Strangerville in which to grow a motherplant (which required a sacrifice aka his poor mom), which the evil aliens had been doing in civilizations all across the galaxy in order to gain mind control over entire planets and complete universal domination. So yes, I made Max the evil mastermind behind the entire Strangerville mystery and he used his poor childish dad's wealth and wife to achieve all this :D I never did much with the story, used it a bit in another challenge, but it was fun to concoct all the same
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