6 years ago
Skill Tree Theories
So let me reiterate that Casters have TWO skill trees in a sense.
One is the skill tree like Vampires and Fame Perks that you spend skill points on to craft your unique build.
The other is a spellbook that lists all the spells you've learned and all potions you know.
I am curious about what passives and interactions we can get from LS skill tree itself.
I'm not too sure what abilities and interactions be spells and perks but I'd think we get 25 which is amazing! 64 abilities counting all three? Holy Llama pants! This Caster Occult sounds like it'll be the most detailed and heavily resourced used GP ever
I have a few ideas but I can't really 'tier' them as I can't dictate what would be a Skill a Spell or even just an interaction all Casters get automatically. But a few ideas.
Interacting with Familiars maybe a skill to do more with them.
Mana bar drains at a slower rate.
Resaerch: Learn spells faster.
Alchemists: Learn potions faster.
Maybe a skill for Mischief, Untamed and Practical?
What are your ideas?
One is the skill tree like Vampires and Fame Perks that you spend skill points on to craft your unique build.
The other is a spellbook that lists all the spells you've learned and all potions you know.
I am curious about what passives and interactions we can get from LS skill tree itself.
I'm not too sure what abilities and interactions be spells and perks but I'd think we get 25 which is amazing! 64 abilities counting all three? Holy Llama pants! This Caster Occult sounds like it'll be the most detailed and heavily resourced used GP ever
I have a few ideas but I can't really 'tier' them as I can't dictate what would be a Skill a Spell or even just an interaction all Casters get automatically. But a few ideas.
Interacting with Familiars maybe a skill to do more with them.
Mana bar drains at a slower rate.
Resaerch: Learn spells faster.
Alchemists: Learn potions faster.
Maybe a skill for Mischief, Untamed and Practical?
What are your ideas?