Forum Discussion
bizuktag
4 years agoSeasoned Traveler
"invisiblgirl;c-17894348" wrote:
There's a bit of logic that needs to be programmed into the likes and dislikes - say, if you have a bookworm Sim, 'disliking' reading isn't an option?
I don't see why this wouldn't be doable for them, since they already have that setup for traits that conflict (Good v Evil, Neat v Slob etc).
I would've expected them to code it that way to start. For example, I can make an Active sim who dislikes Fitness, which makes no sense.
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