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11 years ago
"Crhex;13526587" wrote:
> @pax1sw said:
> Have any of you ever bought a game that was what it was and accepted it that way? At least the careers are *working*.
>
> My latest game just fatally bugged. If you've ever programmed, you know that the worst thing you can do is introduce new code into a bugged program. It compounds the problem of ever successfully debugging exponentially. The existing bugs could conflict, or the new coding could break something that was marginally okay before the new code was added, and what wasn't broken becomes broken.
Sid Meier said that a good game is a series of interesting decisions. Now, money in Sims is a big factor and you have to decide how to get it. But right now there is only one decision to be made. Either paint or write and become rich, or work a normal career and settle with a mediocre house.
Now, your post is somewhat irrelevant to the OP. Games are meant to be changed or tweaked over time and unfortunately, such changes will certainly introduce new bugs. Does this mean all game parameters should remain unchanged during it's lifespan? I don't think so. Changing stuff to improve gameplay is always good, as is bug fixing. Besides, debugging is also one of their responsibilities in addition to developing a game. If they can't do it, then i guess they should quit and do something else for a living.
Irrelevant in that I didn't play along. Okay. You have a giant bag of marbles, all black and round, with just a few that aren't quite round. It's your job to look through them and find the not quit round ones and take them out. I'ts a huge task. Then along comes somebody and pours another bag of the same kind of marbles into the bag you're going through. Want the job?
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