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7 years ago
"HowGreatThouArt;c-16805309" wrote:"Cinebar;c-16800672" wrote:
I would rather it be based on some things that are more pratical as in life like traits and looks, heavy, thin, blue eyes, brown eyes etc. However, I don't think we will see an attraction system in this game because we are supposed to use all those crystals and mood booster decor to make Sims get into a romantic mood. Then they are attracted to anyone. Doesn't matter who.
Eyes can't be changed so that one might be a good choice. (The game won't change the eye color) but moods could overlap traits such as confident buff, so anyone walking around feeling confident would have that walk, even if temporarily, then the romance would be over as soon as that moodlet disappeared.
They would have to come up with something more than traits because buffs overlap with those
I'm a bit confused as to why traits would conflict with buffs in an attraction system. Why does it matter how the Sim is feeling emotionally? If a Sim is attracted to say, a Goofball, and that Goofball is feeling Confident/Flirty/Angry etc., why would that emotion matter at all (when it comes to attraction) to the other Sim? The attraction system wouldn't be looking for emotions, it would be looking for traits, which never change.
Or maybe I'm just misunderstanding what you said. :#
Also I think an attraction system would add more than just another quick way to get Flirty. It would essentially add more uniqueness to your Sims, especially if they added likes/dislikes for food and colors and such.
An attraction system/personality update is big on the wishlist for me. :smiley:
Duplicates. Some traits make Sims have certain emotions like feeling confident, right? Then any Sim who had been around decor or whatever they had done to get the confident buff would also recieve the attraction of the other person in the household or out on the street until it disappeared. If you haven't noticed Traits, Skills and Emotions all share the same whims, and often share the same buffs, and are redundant. Romantic Sim feels romantic, but anyone around any romantic aura would also be attracted to your Romantic Sim, there would be lots of ups and downs of the attraction factor and cause the player whiplash.
Example: A Sim needs to get focused for the job, but any Sim gets focused around the crystal to help your Sim get focused for his/her job...so the other Sim would be attracted to someone who was trying to gain a skill or get a promotion, but it would be fleeting and be more trouble than it would be worth for the player. Redundant.
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