"youilivefor92;d-967134" wrote:
While I've thoroughly enjoyed all the additional packs added to TS4, and i've loved all the things that said packs have added (weather, pets, magic, etc.), I'm still feeling an overall disappointment with TS4? Like, idk, although the "traits" were a huge selling point of TS4 and the promise that our sims would feel like true individuals, i still feel like that has never actually come to fruition? Not like they had in TS3 or TS2, you know? It just feels like any sim can just complete any aspirations regardless of whether it should realistically conflict with their traits (i.e. a commitment-phobe who has the large family aspiration). It feels kind of flimsy in that if I made a sim like that, the actual conflict of having an aspiration conflicting with one of their traits doesn't really happen? You could easily have your sim do that and it wouldn't bother them at all and i think that's pretty lame. Idk i just think older iterations of the sims had my sims feel more like unique individuals and despite it being the main selling point for TS4 it just never actually happened and instead we just keep getting "stuff" and "things" for our sims to do thrown at us in the game with no real depth for the sims themselves and i'm just endlessly disappointed by it honestly. Anyone else?
Agreed traits don't feel impactful at all really. There are a few that can change the way you play but more than a few deal with emotions. I feel like emotions was something that wasn't properly implemented to its fullest potential. Emotions play a much bigger part in determining how your sim interacts with the world but the problem is that the emotions are too....idk basic maybe binary? I have 1500 hours currently and I have only ever had angry sims about 4 times that I can recall. There are lots of emotions with cool effects but they are to powerful and there is no nuance. I can either be crying hysterically then one second later be extremely happy (...wait maybe this is realistic).
The overall complexity of the game has suffered too there isn't a ton of depth. Writing is a great example of this. In the sims 3 the traits you had effected how well/fast you wrote books, also the skill itself allowed you to specialize in a genre. For instance if you wrote romance novels as a new sim with no traits you would make vastly less money than a sim with hopeless romantic, perfectionist, bookworm and a writing specialization in romance novels. In the sims 4 you just....write books. You still have perfectionist but there is no specialization and no nuance. You write whatever you want and they only benefits you get are from emotions or aspiration points both of which again are flat boosts to everything. You aren't rewarded nearly as heavily for strategizing or thinking ahead.
Don't EEEEEEVEN get me started on nectar making. That was game-play at its finest. There were like hundreds of different ways you could make nectar. I have a feeling when/if it returns to sims 4 it wont be like it was.
Sims 4 does have moments where it shines though. Occults are much better than previous iterations, somehow they all ended up more rich in game-play than previous iterations (except plant sims). The perk trees were extremely inspired and the weakness on vampires was an excellent choice.
I feel like careers have taken a direction for the better. Its 2019 getting close to 2020 the fact we still have rabbit hole only careers is infuriating. Rabbit holes themselves are just immersion breaking and my only hope is they are eliminated from the next entry. They should remain an option for those who want them but definitely should not be the standard. Was my biggest gripe after booting up sims 3 for the first time and realizing all the non residential homes are just....voids of nothing was that of pure disappointment. I was like 13 at the time and my imagination was even better than it is now at 25. My bar for suspending disbelief is only getting smaller. Overall the active careers have been a great step in the right direction. The business and work from home careers aren't bad either. If it wasn't for get to work I probably would have dipped from the sims 4 for quite a while.
EDIT: also unpopular opinion. The apartments and penthouses in city living were also groundbreaking stuff. It feels and looks like a real city. They got real elevation and compactness that the sims never got before. It came at the sacrifice of player made apartments and editing of building itself but....honestly it was a worthy trade one that I would accept again in sims 5. If they actually would have let players make their own apartments on regular lots AND added san myshuno as an option city living would have been regarded as one of the best packs ever I think.