"drake_mccarty;c-16371034" wrote:
"TheGoodOldGamer;c-16370938" wrote:
I doubt 3 EPs have 28-42 different items of gameplay, or did you forget each SP has 2-3 gameplay items? ;)
That said, it's extremely unlikely that someone buys all the packs at once. Most of the sales are made at release. So it really is only $10 US (or regional equivalent) every few months. I bet you spend more than that on a couple servings of coffee.
And you don't have to buy them if they don't add anything for you anyways. I'd rather have more options in my packs than less. Maybe I don't want a $40 EP for one hamster, or one bowling lane. Or, maybe I would never use a bowling lane in an EP and would rather have the kareoke instead. Mix and match, pick and choose.
28-42?
LPS - 2
PPS - 1
CKS - 1
SS - 2
MHS - 1
RGS - 2
KRS - 2
BYS - 2
VGS - 2
BNS - 1
FS - 1 (2 counting the fitness channel I guess)
TS - 1 (one piece was broken into 3 smaller pieces that use the same animation as the larger piece)
LDS - 3 (washer and dryer use same animation)
By my count that’s 21, 22 if I’m being super generous, not 28 and definitely not 42. If you’re going to try and make a case for stuff packs make one that isn’t blatantly false. Ok?
I would like to refer you to the post of SimGuruGraham (
here) where he explains how new objects are made. I think this gives a pretty good idea of what is considered a new object by the developers. There are mimics, like chairs and tables, that don't require any new development and have their own block model ready. They are made by external partners based on the existing block models. New objects actually require time and effort from the developers. These new objects are all the gameplay objects, but also objects that require new functionality, and therefore a new block model. That means that things like the six seat table in Laundry Day Stuff is considered a new object by the developers. Kids Room Stuff had all the voidcritters and Fitness Stuff had the ear buds and the ability to do fitness using the television.
This means it is just a matter of perspective of what to count as new objects. Don't forget that all those functionalities require just as much time from the developers as all these new gameplay objects. And we are paying for all of that, not just the new gameplay objects.
Besides all of this, it is very unlikely someone is going to buy all the packs at once, as has been said. 10 dollars or euros or whatever the equivalent is, is just the same as the price for, say, a pizza or some cups of coffee or whatever. I do realise that not everyone is a millionaire and that this price can be much to someone that has to scrape every penny out of the bottom of their wallet every month. But it is not obligatiory to buy every pack. It remains a personal choice. And everyone has to make that choice for themselves.