Forum Discussion
crocobaura
5 years agoLegend
"TOLKIEN;d-991091" wrote:
So I wanted to try a "sci-fi" build by creating a spaceship using some really cool custom content I've seen for objects and clothing.
However as the spaceship will be more or less "self contained" ie they never leave it unless to visit a "spaceport" lot I'll eventually make - it made me wonder how i could actually "run it" and what sims will do all day.
First off they cannot have traditional "sims careers" since they will never leave the lot aka spaceship to "go to work".
Which made me wonder how they will make money to pay for stuff (bills or new objects say they acquire in space port). I realize i could simply money cheat my way out of bills BUT it raised the better question what sims DO on a spaceship all day?
So I'm looking for suggestions how to play a spaceship lot.
I picture a spaceship needing
a. captain (social needs?)
b. pilot (no idea what their purpose would be gameplay wise, sit in the bridge @ computer and "hack" all day?)
c. cook (cooks meals, gardener and bartender all in one?)
d. engineer (handy and crafting sim)
e. medical/science officer (lots of science activities in S4 luckily to keep them busy)
f. security officer (works out all day or spars?)
So thats my question - how do I make a functioning spaceship where sims have no official jobs but make money and stay busy all day in spaceship "roles" and what do I have the captain do all day? Walk around and talk to people in different ship areas to keep up social needs?
Thoughts and suggestions?
I like your idea. You could build your spaceship on several lots, as if they were different parts of the spaceship. This way you could have all kinds of lots, but all designed as if they are part of the spaceship. I would build it underground, so you don't see the vegetation and stuff around you when playing. I think some of the stuff that came with Journey to Batuu and Get Famous could help with building a spaceship.
The captain is in charge of the ship, navigation and communication. He should have high charisma, logic, programming, etc. He could keep the captain's log and write reports of what's going on in the galaxy. He could also write bestsellers on aliens, planets, and what not. :lol:
The pilots could go on rocket missions, plot courses (write mods or hacks, etc).
The engineer builds the different robots needed to run the ship and take care of electronic repairs. The extra robots are sold, he sources the spare parts, etc.
The biologist takes care of the green house, buys and sells produce and microscope prints, etc.
The cook cooks and occasionally acts as a bartender. He is in charge of recipes, fizzing and cleaning the kitchen.
The medical officer does science and administers medicine and massages. He can also act as a gym/wellness coach. Everybody goes to the gym and they need to keep in great shape.
The housekeeper takes care of laundry and cleaning, pays bills, and does plumbing repairs.
The security officer greets visitors, recruits room mates, opens mail, and flies drones to survey the area and make sure everything is all right. He is in charge of alien specimens and can arrest any intruders. He takes pictures of everything and everyone and does some security programming.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,790 PostsLatest Activity: 6 hours ago
Community Highlights
Recent Discussions
- 2 minutes ago
- 3 minutes ago
- 10 minutes ago