Forum Discussion
8 years ago
"Loanet;c-16031055" wrote:
Sounds tasty.
With the Candy-cooking skill, it might be cool to relocate the candy-based recipies to the candy-cooking skill too.
I do think there should be a couple of genuinely silly candy-themed clothes and items, but not too many, and make them for your kids and toddlers, who would enjoy it. Certainly not the tasteless 'Sweet Treats' level of ridiculous plum. But we do have some weird plants, so how about a 'Candy Apple' treehouse?
If candy can't spoil, it needs a downer - which is that it makes you fat quicker.
(Also a new world - Candyland! JK)
Also, you could give your kids treats for being good, and taunt people by eating chocolate in front of them to be mean?
Hmm that might be tricky, aren't most of the sweet recipes already tied to the baking skill? Unless you mean like the basic cakes and cupcakes, in which case I think they're probably fine left under the cooking skill. Confectionery is really only about chocolate truffles and candies, and there'd be plenty of new recipes to add under the new skill.
I agree with you on the outfits, I don't think this pack should be too CAS heavy, it needs to focus more on the Build/Buy and the new recipes/gameplay. Even though it's a stuff pack, gameplay should be it's key element!
Building on what you said about candy making your Sims fat, how awesome would it be to incorporate those new teeth we got in the CAS update?
Imagine this: Your Sim has eaten waaay too many sweet things and they get a new moodlet 'Toothache', they can get rid of the moodlet easily by brushing their teeth, but if left untreated they begin to get tooth decay and their teeth change into the shattered broken variant.
Then to reverse this, they can dial up the dentist on their phone and walk off the lot to get braces fitted, which would last for a few days and then their teeth would be back to normal!
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