@GalacticGal
"GalacticGal;c-17997092" wrote:
"Metior_Ice;c-17996972" wrote:
@GalacticGal
Twins are definitely interesting. When Dylan and Zephyr were babies, I gave the parents roles. Calum changed the diapers and Arihi fed them. They would get lots of attention from both parents. Watcher, it wasn't easy. Are you sure the Twins aren't crying because the other started crying.
I noticed with my Island Aliens Household that the Two Babies in the same room can wake each other up with their crying.
Babies have hidden needs. The most pressing are Hunger and Hygiene, but they also have a Fun and Social need. The Fun and Social Needs are the tricky ones.
Dylan and Zephyr did everything together at every life stage, so they definitely have moments of being in sync with each other. When I get the chance, I'll have to share screenshots of them using the same exact animation at the same exact time. I think they enjoy giving me a hard time telling them apart.
I color coded mine. Melody wears pink and Harmony is in purple. Plus, I did their blonde hair up differently to see more readily who is who. LOL
You're smarter than me. The only difference between Dylan and Zeph, as far as appearances are concerned, are the shades of blue in their outfits. The game actually automatically sends one or both of the twins home when a lot loads. I guess the game is trying to help me tell the difference by only letting one act as a townie or NPC at a time. If they are both on the lot, one is filling in NPC role such as conservationist or entertainer while the other fills a townie role.
The thing about my twins is that they are very different sims. Dylan has Creative traits while Zephyr has Knowledge traits.
Dylan is:
1. Creative
2. Child of the Ocean
3. Music Lover
4. Muser
5. Great Storyteller
6. Piper
7. Expressionist
Zephyr is:
1. Genius
2. Child of the Ocean
3. Geek
4. Quick Learner
5. Observant
6. Handy
7. High level skills in Programming, Gaming, Logic, Research and Debate, Rocket Science, and Handiness
Dylan can manipulate the moods of sims. His art and music holds powerful sway over other sims. He has high level skills with Fabrication, Painting, Guitar, Violin, and etc. It's not uncommon for Dylan to sell art and busk with a Guitar or Violin. If you encountered Dylan in world, he'd probably tell your sim a story that will make them Confident, Energized, or Playful. Dylan can easily make lots of simoleons effortlessly.
Zeph can bring out the full potential of anything that can be upgraded. He can instantly upgrade anything and quickly build a rocket ship. Zephyr knows all of a sims traits upon introduction. Zephyr is often sorely missed when he's separated from Dylan because he has the functional skills required to keep a household going.
Even though Dylan and Zeph are so different, they still look so much the same. I intentionally made them that way.