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Nigerian373's avatar
11 years ago

The Many Reasons That I LOVE The Sims 4 (Long-Time Player Here)

I love The Sims 4. LOVE IT. I have virtually no complaints. I bought the game on Friday and have been playing nonstop since then! And no, I am not getting paid by EA! ^__^ (Long post guys, but please read)

I’ve been with the Sims series since The Sims 1 graced the world in 2000! The Sims 1 was a blast—I loved the game’s cartoon-y humor and charm, and the challenge of keeping Sims alive and climbing career ladders provided hours of fun game play. I also fell in love with The Sims 2—TS2 Sims were so smart—smart and hilarious. TS2 had TS1’s wondrous humor with the major additions of aging and a 3D world.

I hate The Sims 3 and I have always believed it was a failure. TS3 Sims were dead, ugly, and lifeless, and they were EXTREMELY boring and dumb. My gameplay style is equal parts storytelling and equal parts watching what my Sims do. I could turn on “Free Will,” sit back and laugh at my Sims’ antics in TS1 and TS2. But whenever I tried that in TS3, my Sims did nothing but amble to the nearest bookshelf and read.

Another thing I hated about TS3 was the emptiness of the open world. The idea of an open world was wonderful, and was something I had always wished for while playing TS2. Yet, no matter where I went in TS3, the world was EMPTY, and it would take a Sim hour or two for townies to spawn in the area. It was so frustrating as a player to take my Sim to the park or to a museum and have my Sim be the only one there.

Finally, a big part of why TS3 Sims felt dead compared to TS2 and TS1 Sims was the whole “Moodlets” system. In TS2, a husband would cheat on his wife and the wife would be furious: sneering and frowning at her husband, and raging about the infidelity. I could see her emotions on her FACE and in her THOUGHTS. In TS3, the same situation would produce some sort of negative moodlet… and the betrayed Sim reacted minimally before continuing to be vapid, vacant, and pudding faced.

Because of all this, I was extremely nervous and worried that The Sims 4 would be an epic fail. Due TS3’s epic failure, the reports of so much missing content in TS4 (e.g. no toddlers, no pools, etc.), and the game’s vague, repetitive, and patronizing marketing campaign (“tactile and intuitive”; “EMOTIONS!”) I thought I would hate TS4. I was so nervous, that when my local Gamestop said they would not accept returns of opened games, I returned the physical copy I bought and re-bought the game via Origin so that I could return the game after 24 hours if I didn’t like it.

Thank God, it only took 15 minutes of playing TS4 for my fears to evaporate. This game is so much fun! The spirit of The Sims is back!

I don’t even know where to start—how about I start with marketing’s favorite word: EMOTIONS. TS4 Sims are alive because they feel things again. I have been pleasantly surprised to see that emotions do play a huge part in gameplay. My fear was that Emotions would be nothing more than glorified moodlets. But emotions do drive gameplay because your Sims’s mood actually affects what s/he wants to do and affects what they do in the moment. This setup also gives the player a lot of control in steering their Sims lives if the player wants it.

Explanation: Whenever your Sim is in an emotional state, they have a Whim (like TS2 “Wants”) that directly corresponds with the state. (I am impressed with how organic and right the Whims feel. Whims are based on a Sim’s emotional state, their personality, and their aspiration). Each emotional state also has actions that directly correspond with the state. These actions are helpful to the player for transitioning Sims into and out of emotional states, as each emotional state has its benefits (and drawbacks). Finally, (most importantly for my style of gameplay) your SIm’s emotional state WILL affect the actions s/he takes autonomously.

Example: my Sim Amethyst Jewel and her fiance, Deandre almost argued themselves out of a relationship one night. Jewel is Hot-Headed, which means sometimes, she is Angry for no reason. Deandre became Angry after he was talking to a townie and she insulted him. Then, he came home to Amethyst and, because he was Angry, insulted her after kicking over the trash can. This resulted in Amethyst becoming Very Angry, and so guess what? As the couple ate dinner, they exchanged insults and jabs, tit-for-tat like a tennis match. Both Sims had whims of wanting to be Mean, but, again, what impressed me was that they fulfilled these whims themselves, with no prodding from me. I had to step in and intervene before they lost their relationship altogether!

This brings me to my next point: the Sims are ALIVE, because they actually do things without me telling them to! It sounds silly, but as I stated before, my problem with The Sims 3 was its dreadful artificial intelligence (AI). My definition of good gameplay in The Sims is the AI of the SIms: how smart they are. How “aware” are they of their world and their roles in it? That’s the whole point of simulation playing—for the Sim to be “alive.” It breaks my immersion in my virtual “dollhouse” when I feel as if my Sim is pile of clay (or pudding) instead of a simulated being.

I am REALLY impressed with social interactions and how they are set up. When you first click on a Sim, the pie menu shows interactions that are contextual: appropriate actions for your Sims to take based on the conversation—yet another feature that makes the Sims feel more alive. (You can click through the initial pie menu to see the traditional “Romance,” “Friendly,” etc. bars). But that isn’t even the impressive part: the way that Sims relate to each other is so much more realistic—it’s really fun to watch! On that note, multi-tasking is AWESOME. I keep having to remind myself that I don’t have to stop my Sims from eating for them to talk (…or flirt, or insult or blow a kiss!) to another Sim.

The Sims and the world around them are absolutely GORGEOUS, and it’s not just the art style (which I love). A couple people who had early access to the game said this but I didn’t believe them at the time: the game looks much better in-game than in screenshots. It’s true!

Not only is the world beautiful, but it is CHOCK-FULL of Sims. There are Sims EVERYWHERE, all the time! Literally, the sidewalk outside my Sims’s houses is always full of Sims streaming by. Another feature I love is that Sims can now visit you again. I missed that feature from the first 2 games because it was absent in Sims 3. Sims you meet and befriend will come to your house and knock on the door; they will also call you and ask to come over.

Finally, loading screens are not a big deal at all. 1) As a player of TS1 and TS2, I’m used to them, 2) they last 10-30 seconds, and 3) TS3 lagged so much that, despite its open world, I spent MINUTES sometimes waiting for a world to load fully… and it honestly took 10-20 MINUTES sometimes for my game to load initially.

The few complaints I have so far are: accessing the Gallery in-game lags a bit for me; the lighting on the inside of houses and buildings is too dark; Sims' last names do not change after marriage, and there seems to be no attraction system--in TS2 there were "Turn Ons" and "Turn Offs," and when a Sim was attracted, you would see a thought bubble of the Sim they liked with hearts blooming around it... but there seems to be nothing like that in TS4 which makes the Sims seem less real to me.

I feel as though I’m only scratching the surface of why I love this game, but these are my thoughts so far. GOOD JOB SIMS TEAM! They CLEARLY put a lot of work into the base programming of this game, which has resulted in lots of fun for me :)

My hope going forward is that EA returns to the spirit of TS1 and TS2 and releases expansion packs that are FULL of content. Since this is the 4th go-around, I would expect to see the old expansion pack themes combined… for example, Seasons and Pets (or something like that).

Thanks for reading! <3

17 Replies

  • OP thank you for the lovely review.
    Our views and opinions seem to be completely identical about this game and past games as well.

    I really wish to see the family tree back in Sims 4 as well as a button that shows the family in the relationship panel. Right now we have: All, Friends, Love Interest and Household. Please EA add the family button icon too
  • Thank you for the post OP! It's been hard to find positive posts these days. I was getting a bit discouraged since all I see is negative. I enjoy the game too! I haven't stopped playing since release.
  • I literally could not have said it any better myself. I felt like TS3 wasn't necessarily a step in the right direction so much as a step in a different direction. TS4 takes it back to 1 and 2 and focuses more on gameplay and the Sims themselves. Personally I think TS3 got so bogged down in mechanics and customization etc that the Sims themselves were forgotten. But the game is called The Sims for a reason. Life-like and human Sims should always be the priority, and they've definitely done that right. The rest is secondary, and a lot of it can and will be added in expansions (I don't buy the whole "it's a ploy to sell it all later in EPs" because a) they're a business, how else will they make money, and b) that's always been the Sims business model). I'm so glad they got the base game right, and it's smooth and stable this time around.
  • I agree with the OP too, I gave TS3 a lot of my attention, I have played most of the sims games, not just for the computer but also for console and it was nice to see something different from TS2 when it first came out. When we were able to download TS2 for free I saw all the things that weren't in TS3 that I forgot about and even if you hate it we all know how well that game did. So I knew I'd give TS4 a good chance I don't feel I can make a good judgement on a game based on missing features. In TS2 I made a sim for one of my other sims but ended up pairing her up with a townie instead, they had a full life together when I decided TS3 was out of the doghouse for driving me crazy I re-installed the base game and took the pairing in there. I thought I was satisfied with the change, finally I took them into TS4, the change is really great. I don't know if anyone else noticed as much as I have but when two sims love each other they really really love each other.

    I thought the game was glitching because Christina (my sim) wouldn't do anything with John(TS2 townie) that I told her to do, then I looked at her list and saw that her actions were being replaced by what John wanted. Of course I noticed this more with free will on high but still, John wanted to prove his love for his wife and didn't care what I thought about it. I haven't gotten to play too much as it is, but I got my husband to play with me and I have to say it's way too much fun to make stories for these lively sims with him. I did see Christina at the bar though, either she glitched out or she had the baby I left her with before making new sims. Aside from the emotions, and the fact that the little moodlets actually matter now, I love the clothes, shoes, accessories...I love quite a few things actually lol. I even have most of my graphics on low and still the game looks so nice who knew I could really sim watch while my sims were busy taking care of their daily chores :smiley:
  • I agree with everything you wrote! Glad you're enjoying the game as much as I am :D
  • This is such a refreshing post! I adore The Sims (since TS1) and always have. I'm so happy to know others feel as I do.
  • EA_David's avatar
    EA_David
    Icon for Community Admin rankCommunity Admin
    8 years ago
    Hey, it's great to hear that folks are still having fun and this post is still relevant for folks. Unfortunately, these recent posts count as "necroposting" so we'll close it.

    You can check the rules here, and please feel free to post on more recent threads.

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