Forum Discussion
7 years ago
I hate when they do stuff like that with CAS. I've noticed both with Sims 3 and Sims 4 for example, they limit generated Sims to certain body types. In Sims 3, they introduced the breast slider, but then they had the strange decision of making everyone in Bridgeport a D-cup while everyone else ever in the entirety of the Sims world would never be bigger than a B-cup. (very seldom exceptions and zero with randomized or generated Sims) BOTH were unrealistic because they didn't showcase a realistic mix of body types that one might see in real life. A similar thing might've been the case with muscle tone, but it's harder to tell there since one of those sliders could only be seen when Sims were topless.
Sims 4, same thing. There's new edits to breast size, stomach size, shoulder width, butt size, stomache shape, arm thickness, leg thickness, etc etc etc, and yet the game grabs the same 9 or so body presets and just uses those. There's certain types of obesity that don't feel represented, there's certain kinds of thin body types that don't feel represented (and some odd ones that feel overrepresented), some body types I've seen people complain about them looking downright cartoonish or comical and not the least bit realistic (and they're right), once again breast size only seems to hit a certain size and then bigger sizes are not utilized at all as if D-cups are a work of fiction, and as OP points out here, for some reason facial hair isn't utilized by the offspring pool.
I understand that they want to avoid comical mixes of genetics that look downright weird, such as inheriting dad's bodybuilder upper body and mom's fat untoned thighs. We have such mixes regardless though (disappearing chin) and anytime I notice a physical trait that isn't included in the gene pool or sim generator, it just annoys me because they're effectively limiting the gene pool. I think the D-cup example annoys me most because including it would be as simple as rationalizing that the MAXIMUM end of a slider should be included 100% of the time, and the MINIMUM end of a slider should be included 100% of the time. By including both - while not perfect - it at least means that with enough reproducing you could eventually have access to all the points in between. The moment you exclude an extreme end from the gene pool, that means all values below or above it are non-existent within the randomized gene pool, so then you get oddities like being the only Sim in town with a certain physical characteristic. (because you've got the only handmade Sim) There the logic seems most blatant and obvious (whereas with others, it's understandable that eventually they'll get tired of making various body presets as templates), but that's one they've excluded twice, and I get the vibe it's like they think some customers will feel threatened if too many Sims have a commonly desireable trait or something.
I don't get why they don't focus on body limits instead of preset templates either. To me, it makes more sense to program in some no-go scenarios that should automatically be filtered out, rather than trying to create preset templates to base everything on. Preset templates will always be limited by a finite number, but excluding bad genetics that seem unrealistic means everything else is automatically fair game. For example, Sims 3 could've desperately used a filter denying the random generation of black sims with bleach blonde hair and the maximum obesity setting, as well as giving things such as max obesity a lower rate of occurance. Sims 4, it'd be great if they drew a line where the chin-to-face ratio cannot go below a certain amount, since too often the chin seems to disappear just cause mom has a small chin than dad.
And knowing this is probably the reason for the mysterious missing facial hair just sucks. It's like they failed to make teens feel unique, so they take a sledgehammer solution and just universally remove facial hair from teens knowing that facial hair ruins the differences betweens teens and adults even further, and now we get to pay for it because they didn't bother installing an additional generator to check if it should assign facial hair to Sims when they become adults. Thanks Sims Team.
Sims 4, same thing. There's new edits to breast size, stomach size, shoulder width, butt size, stomache shape, arm thickness, leg thickness, etc etc etc, and yet the game grabs the same 9 or so body presets and just uses those. There's certain types of obesity that don't feel represented, there's certain kinds of thin body types that don't feel represented (and some odd ones that feel overrepresented), some body types I've seen people complain about them looking downright cartoonish or comical and not the least bit realistic (and they're right), once again breast size only seems to hit a certain size and then bigger sizes are not utilized at all as if D-cups are a work of fiction, and as OP points out here, for some reason facial hair isn't utilized by the offspring pool.
I understand that they want to avoid comical mixes of genetics that look downright weird, such as inheriting dad's bodybuilder upper body and mom's fat untoned thighs. We have such mixes regardless though (disappearing chin) and anytime I notice a physical trait that isn't included in the gene pool or sim generator, it just annoys me because they're effectively limiting the gene pool. I think the D-cup example annoys me most because including it would be as simple as rationalizing that the MAXIMUM end of a slider should be included 100% of the time, and the MINIMUM end of a slider should be included 100% of the time. By including both - while not perfect - it at least means that with enough reproducing you could eventually have access to all the points in between. The moment you exclude an extreme end from the gene pool, that means all values below or above it are non-existent within the randomized gene pool, so then you get oddities like being the only Sim in town with a certain physical characteristic. (because you've got the only handmade Sim) There the logic seems most blatant and obvious (whereas with others, it's understandable that eventually they'll get tired of making various body presets as templates), but that's one they've excluded twice, and I get the vibe it's like they think some customers will feel threatened if too many Sims have a commonly desireable trait or something.
I don't get why they don't focus on body limits instead of preset templates either. To me, it makes more sense to program in some no-go scenarios that should automatically be filtered out, rather than trying to create preset templates to base everything on. Preset templates will always be limited by a finite number, but excluding bad genetics that seem unrealistic means everything else is automatically fair game. For example, Sims 3 could've desperately used a filter denying the random generation of black sims with bleach blonde hair and the maximum obesity setting, as well as giving things such as max obesity a lower rate of occurance. Sims 4, it'd be great if they drew a line where the chin-to-face ratio cannot go below a certain amount, since too often the chin seems to disappear just cause mom has a small chin than dad.
"EgonVM;c-16487071" wrote:
It's because of this fact: The game never puts facial hair on teens to make them feel younger.
Believe me, if you go to CAS, put a facial hair on young adult or older male and make him into a teen, the facial hair is lost.
The game does give you the ability to put facial hair to teens, but it never generates any teens with it.
And knowing this is probably the reason for the mysterious missing facial hair just sucks. It's like they failed to make teens feel unique, so they take a sledgehammer solution and just universally remove facial hair from teens knowing that facial hair ruins the differences betweens teens and adults even further, and now we get to pay for it because they didn't bother installing an additional generator to check if it should assign facial hair to Sims when they become adults. Thanks Sims Team.
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