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Joanne_Snow
5 years agoLegend
To the OP: I won't judge it any more or less harshly. I'm also not necessarily harsh on TS. What I care about is that I enjoy the game. If I don't I just don't spend money on it and move on. If I do but find some DLC not interesting enough (like the South America DLC for planet zoo) I just don't buy or wait til it costs like 3-4 euros. It's really that simple for me.
Now when indie devs, especially those that have very small teams, genuinely surprise me (like the one guy teams behind Stardew Valley and Littlewood, the highly inspired 20 strong team behind Hellblade, or the extremely passionate group behind the Darksiders franchise, who seemingly always find ways to continue even when their studios die, resurrect and whatnot ?) I'll surely point out just how mind-bendingly awesome their achievements are and, yes, will openly criticize and wonder why big money publishers so often seem unable (or rather unwilling) to do even better when they so clearly could do better, BUT I won't play or support something I don't particularly enjoy just because it was made by a small team. And I also won't not play something I do enjoy just because the publisher has the funds to do more.
I only care about two things: do I enjoy it and do I feel it's worth spending x amount of money on? If the answer to both is yes, I'll buy it. With the option to reevaluate at a later date if the DLC, the next or even current iteration is still worth it (or alternatively, has improved enough to now be considered worthy). If Paralives is bad, I'll say so. I won't support it just because I want to stick it to EA, but because I think it's worth my time. Which I hope it will be, but it's really up to them to do the work. Not us.
Now when indie devs, especially those that have very small teams, genuinely surprise me (like the one guy teams behind Stardew Valley and Littlewood, the highly inspired 20 strong team behind Hellblade, or the extremely passionate group behind the Darksiders franchise, who seemingly always find ways to continue even when their studios die, resurrect and whatnot ?) I'll surely point out just how mind-bendingly awesome their achievements are and, yes, will openly criticize and wonder why big money publishers so often seem unable (or rather unwilling) to do even better when they so clearly could do better, BUT I won't play or support something I don't particularly enjoy just because it was made by a small team. And I also won't not play something I do enjoy just because the publisher has the funds to do more.
I only care about two things: do I enjoy it and do I feel it's worth spending x amount of money on? If the answer to both is yes, I'll buy it. With the option to reevaluate at a later date if the DLC, the next or even current iteration is still worth it (or alternatively, has improved enough to now be considered worthy). If Paralives is bad, I'll say so. I won't support it just because I want to stick it to EA, but because I think it's worth my time. Which I hope it will be, but it's really up to them to do the work. Not us.
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