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5 years ago
"Horrorgirl6;c-17607438" wrote:
I think some are Ea a fault, and some team fault.I mean EA was the one who wanted this to be originally an online game.Than retool it to be Sims4.Also they were probably in charge of the deadline.Giving them a short time.They should gave them least two more years.
Why I think sims teams made some mistakes that ended up making it worst.Like not having toddlers in the base game at launch.Not having an open world, because they felt like you can be more intimate with your sims being a close world.
Frank G. (in an article) stated Maxis picked it's own deadline for the release of the TS4 base. He also stated Lucy Bradshaw came to them with the idea of SC as an online multiplayer. Something Maxis had wanted to explore for many years. It wasn't EA who pulled the plug on a multiplayer for TS4, it was the outrage of fans who complained so loudly when they heard the rumors, and the outrage and refunding of SC2013 that Maxis decided to pull the plug on TS4 multiplayer. They had already been in development since around 2010 knowing no one wanted one as the main game. Spin off, ok, main game, no. But when EA had to start refunding SC 2013 (and they did) they all agreed TS4 should be a single player offline game, but with a twist, (Live Service usually reserved for MMOs) it would have to be maintained online so they could get the player data and use that like any other app does today. If it's true TS4 was in development since 2010 it had it's four years of development, it isn't EA total fault they wasted about three of those building a multiplayer no one wanted, and had around 1 1/2 years to finish. (redo/salvage) Lucy Bradshaw wanted to explore those things for years.
lol, I have to wonder did Rachel see the development of these Sims, (like Paralives is showing us their work bit by bit) and or was she just shown a marketing trailer like we see and then was able to say 'these Sims knock her socks off'. It seems she had never seen Sims before if anyone thought they were that special unless it was a marketing trailer/video.
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