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logionX
5 years agoLegend
"filipomel;c-17881217" wrote:"logion;c-17881213" wrote:"filipomel;c-17881210" wrote:"logion;c-17881164" wrote:"filipomel;c-17881136" wrote:
if these numbers are true, I can see why EA would want to continue developing content for the long term. Sims 4 is the most accessible Sims game ever, it's on 4 major consoles, runs relatively well on modest PC's and Macs, and is available on a few subscription services. Launching a new Sims game would sabotage the huge platform Sims 4 has. Why launch a new sims game to sell DLC content to a new and growing player base, when you can continue selling DLC to an already existing player base?
A successful sims5 could lead to them getting even more player numbers over time. These 36 million people are going to want to move to something else eventually (many of them are probably not very active considering that they are counting from 2014).
So I think it will depend on how much more player numbers they will get over time. And how many that will stay active and play the game.
A successful Sims 5 could lead to them getting even more players, if you could convince all 36 million players that investing more money in the new game is worth it. Even then is the pay off worth it for EA? Spend a huge budget on a new game to build the player base from the ground up to potentially be more successful than Sims 4? When the alternative is to simply not spend that huge budget and continue making money off an existing extremely successful platform. I think EA has no interest in releasing a Sims 5 anytime soon, 36 million players is a lot of money making potential, starting fresh with a new game doesn't guarantee success or money, especially when an established platform is already insanely profitable for them.
I think you are right. I understand that they would prefer to continue because every time they release a new pack, there are 36 million potential customers.
The more packs they release though, the harder it will probably be to convince people to move on to the next game whenever it eventually releases. I was never around the forums when the sims4 released but I guess it was kinda the same when the sims4 released and they tried to get people to move on from the sims3.
Interesting point you make, by the end of the Sims 4's development, the catalogue of DLC will be insane, how do you convince players with an established collection to move on? They did it before with three sequels, but Sims 4 seems to be a bigger investment this time around, moving on would be a tough pill for me to swallow with my current collection.
Yeah I don't know, maybe with features that people would want? If they could offer things like open world then I would be interested. I'm surprised that we are hearing rumors about multiplayer etc. which are features that will probably draw in new people but it doesn't sound like features that people that play the sims4 now would want.
So when this player base have grown to 50 million players, then they better have more features to offer than that so people that have bought 15 years of packs are willing to move on...
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