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5 years ago
"Catzilla;c-17738027" wrote:"Gordy;c-17737855" wrote:
...They don't innovate - just recycle, reskin, and maybe take some baby steps by adding a watered-down version of a previous installment's features....
I hear players say this but isn't that exactly what you ask for? "We want University, Cats and Dogs, Seasons..." The Sims teams are giving you what you're asking for, they add a slightly different take on it for each iteration to try to freshen it up but it's mostly the same content over and over as per player demand. When the Sims teams do innovate there's a segment of the player base who go into a rage. Which way do players want it, a rehash of all the old material or fresh and innovative because it's kind of one or the other. A rehash of old stuff will always get stale the fastest.
When I complain about that, I'm talking about the way they take already made objects, recolor them, and sell them again. You know the holiday stuff in Seasons? It's the halloween decorations from Spooky stuff and the holiday items from the FREE holiday pack that they've taken, recolored a little bit, and packaged as something new. Or about the clothing that came with My First Pet Stuff, one of the items is a recolored BASE GAME t-shirt that's been recolored and sold again. Then of course the pets clothing in that pack are recolors from the expansion.
As far as watered down, let's look at City Living and Sims 3/2 equivalent, Late Night/Apartment Life. Sims 2 gave us the ability to create our own apartments from scratch and place them anywhere in the world. Sims 3 had only prebuilt ones, but at least could be placed in other worlds, and had added height to them. Sims 4 have prebuilt apartments that can't be moved or edited without cheats, and cannot be built or moved anywhere else.
Elevators.
Sims 2 and 3, fully functional.
Sims 4, non existent. They don't even open. Sims just magically teleport.
Cars.
Sims 2, fully functional. Opening car doors animations, as well as backing out and pulling in the driveway. The ability to sit inside and listen to music, talk, woohoo... Could install alarms.
Sims 3, ownable, a lot more options, but no animations, just teleportation into them at will. (Until Roaring Heights when they added the fixer upper car, which was a complete copy and paste from the Sims 2's fixer upper car)
Sims 4, they're decorative ghosts.
Island Living and Island Paradise, both expansions, both $40, both advertise scuba diving as a major feature.
Sims 3: Scuba diving, could explore and control sims in underwater environments. Could actually see underwater.
Sims 4: Scuba diving, rabbit hole...
Then they of course, in 4, constantly reuse the same animations all the time with little variety. Same with major features. Snowy Escape doesn't really have much that's unique. It's basically Spa Day, City Living, Fitness Stuff, and Seasons, with some anticlimactic winter sports thrown on top. Sims 4 packs cost the same as the Sims 3 packs, but are half the content.
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