"logion;c-17351739" wrote:
"shorty943p;c-17351676" wrote:
Do a search for Idle-Chat mods maybe over at MTS. More specifically "Zero_Idle_Chatting.package"
I have also had to zip and unload most of my rotational games since the last update.
It seems the game is getting close to the limit of its capacities. I am beginning to see it freeze badly and a quick check of stats shows close to 6 GIG of RAM being eaten by the game.
With many years experience working online in massive online realtime virtual worlds, as a code tester working directly with coders, I know when a system is at its max and being stretched beyond design intent. I think the game engine itself has been pushed too far now.
It's simply no longer able to cope with the demands on internal AI, too many sims!
Lots with only a small family or a couple are fine, any community lot full of sims will lag like prison stoolpidgeon.
I have played the game since release and it feels like sometimes the game is slower and then they patch it and it feels better, but it feels like performance definitely took a hit with Discover University. I don't understand why they made the worlds in Discover University so large, the game has a limit of 20 sims per zone unless you use mods.
As for the AI, I think the reason why it can be so annoying sometimes, especially with Discover University is because the sims are very limited in what they can do, but the game has to try and make it look like there are a lot of things that are happening on the lot. So it will do the same procedure with sims spawning on the lot and walking up and talking to you, but that does not really work well with Discovery University and the fact that your sim needs to study. The lots are too large and there is nothing to do on them. So the game has nothing else to offer except spawning sims that will try and talk to you or will waste time walking around in the zone.
As far as DU taking an toll on performance it could be an number of things other than an large Neighborhood. I would think the better the system, the better the processing high end systems could handle. The AI system is not an tweak once and forget it may need tweaking when an new pack is introduced and bugs must be dealt with sooner than later which sadly is not done with an program like this. It appears the more packs added the more processing is needed so the specs must change even if it is an little. I myself do not have any issues with the large neighborhoods and programs tend to act differently on different systems.