Forum Discussion
12 years ago
Like to say although I have not posted before I have been playing since Sims 2. I played Sims 4 for 3 hours this is how I feel about it.
What I like-
*Multitasking-It is nice to be able to do multiple things at once and have group conversation.
*Emotions-I like how what your Sim is feeling affects what they can do.
*New relationship bar-I like how they made friendship and romantic relationships two separate bars.
*Social interactions- I like that there are several new social interactions and types of actions.
*Search option in edit décor.
What I Dislike-
*The world/maps-Seems overly small with limited options to add new lots makes the town feel overly simplified. The world seems incomplete, especially with the lack of color and detail in the area around town.-This is the biggest issue I had with the game.
*Travel-The magic poof travel makes it feel incomplete compared to other Sims games. It also adds a disconnect from the roll playing aspect.
*User interface- Dislike the search for the small drop down bubble buttons. I also had issue with the décor interface, trouble getting the object to rotate.
*NPC services-Had issue with the in game services not sure if it was a bug but the maid I tried to hire never showed up. Fire started wile cooking immediately lost control of sim died to a fire even thou there was a fire alarm and a guest no fire department was called to help.
*Exploring-Dislike that you cant walk outside of your current zone to search for things, and that close to home are harvest nodes to get the collectables. Liked the open world Sims 3 feel for that.
*These things combined made the game feel incomplete. I was not satisfied and have uninstalled it probably not going to play it would feel more like a complete game.
Recommendations-
*Build on success and upgrade what was good. Basically have part of the Sims team or second Sims team adapt stuff packs from earlier games to the currant game. Then if a player has a registered copy of the expansion/stuff pack you automatically get access to compatible stuff. This means you can sell the old stuff packs to new players (probably not sell as well as new.) You can do the same adapting maps from the earlier Sims game allowing people to replay on the maps the loved from earlier games.-This should prevent complaints when you upgrade from editions about lack of content if you start it now and keep going with it when you make Sims 5.
*Do not make expiation packs basically require that you have to use the map including with it to fully get access to the new stuff. A good example from Sims 3 was Isle paradise, you had to play on its map to get full resort experience. Instead if it requires such changes as a new map do a travel section like the down town from Sims 2. Doing the same thing for college would allow a Sim to stay at home and commute to college.
What I like-
*Multitasking-It is nice to be able to do multiple things at once and have group conversation.
*Emotions-I like how what your Sim is feeling affects what they can do.
*New relationship bar-I like how they made friendship and romantic relationships two separate bars.
*Social interactions- I like that there are several new social interactions and types of actions.
*Search option in edit décor.
What I Dislike-
*The world/maps-Seems overly small with limited options to add new lots makes the town feel overly simplified. The world seems incomplete, especially with the lack of color and detail in the area around town.-This is the biggest issue I had with the game.
*Travel-The magic poof travel makes it feel incomplete compared to other Sims games. It also adds a disconnect from the roll playing aspect.
*User interface- Dislike the search for the small drop down bubble buttons. I also had issue with the décor interface, trouble getting the object to rotate.
*NPC services-Had issue with the in game services not sure if it was a bug but the maid I tried to hire never showed up. Fire started wile cooking immediately lost control of sim died to a fire even thou there was a fire alarm and a guest no fire department was called to help.
*Exploring-Dislike that you cant walk outside of your current zone to search for things, and that close to home are harvest nodes to get the collectables. Liked the open world Sims 3 feel for that.
*These things combined made the game feel incomplete. I was not satisfied and have uninstalled it probably not going to play it would feel more like a complete game.
Recommendations-
*Build on success and upgrade what was good. Basically have part of the Sims team or second Sims team adapt stuff packs from earlier games to the currant game. Then if a player has a registered copy of the expansion/stuff pack you automatically get access to compatible stuff. This means you can sell the old stuff packs to new players (probably not sell as well as new.) You can do the same adapting maps from the earlier Sims game allowing people to replay on the maps the loved from earlier games.-This should prevent complaints when you upgrade from editions about lack of content if you start it now and keep going with it when you make Sims 5.
*Do not make expiation packs basically require that you have to use the map including with it to fully get access to the new stuff. A good example from Sims 3 was Isle paradise, you had to play on its map to get full resort experience. Instead if it requires such changes as a new map do a travel section like the down town from Sims 2. Doing the same thing for college would allow a Sim to stay at home and commute to college.