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6 years ago
"Trashmagic;c-17251192" wrote:"Cynna;c-17251170" wrote:
I think that the reason that EA leaves out kids and toddlers is simply that it's easier (and cheaper). That's it. It's just easier. The other four life stages are basically the same creature. Teens, YAs, Adults, and Elders are all the same. They share the same animations and the same clothes. Children and toddlers do not.
I agree with you here but you would think that having 4 life stages share clothes/animations/everything would leave more of a budget for kids and toddlers. In the older games most of the life stages were separate. Of course none of us know what this budget is but I don't really understand why kids and toddlers were left out. Makes no sense.
It makes sense when you are given a budget and let's just pretend in was as small as $1000 (you can bet it's way, way past that amount for a GP) and all the money went toward a floating world. An an empty one at that. Because all the money and time went into the aura of what you see before you enter the world. Once you enter the world the money had to go toward a look of being in space, or just hanging in the air. That's not so hard if you don't add backdrops but special backdrops had to be created to make you think you are on the edge and can fall off and darkness or even stars around you.
That left no money for more lots in the livable world nor any money left to create potions not already in the buy reward panel, and just sit around and make up names of spells and curses no one can spell nor remember how to spell or what it was called by next week. Ten years from now no one will remember how to spell one of them. Made up spellings of activities doesn't do the game any good in my opinion. And a waste of money. They aren't even funny names like Bloatyhead in Theme Hospital. I will never remember what even one was named. Like I can remember the name of illnesses in that game. From twenty years ago.
Didn't leave much money for more animations or simulation nor whims to do magic or make a potion nor anything, ziltch. Animations are probably the most expensive thing to do other than a world. Maybe more. But if you spend it all on backdrops like CL and ROM and a few others you have very little left to build gameplay.
ETA: the programming of moodlets/buffs and mood potions are already in base game. You just have to implement it in a way to fit a new animation so money saved there by using the system the game is already built upon.
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