"PrincipleOfEntropy;c-17169653" wrote:
A lot of traits (mainly looking at the emotional section) are just moodlet/emotion triggers and are therefore largely worthless. Why pick the Genius trait when you can make a Sim focused just by playing chess? Why pick Active when you can just take a brisk shower? Why pick Romantic when you can just watch the romantic channel? Emotions are the big factor for me when it comes to dull gameplay. All Sims behave the same when they have the same emotion. All sad Sims will talk to themselves in the mirror. All embarrassed Sims will do the same thing. All angry Sims go and shout at the stuffed bear in the kids room.
All Sims do the same thing when idle. They'll all dance, they'll all play on the computer, they all randomly go around hugging each other.
Just look at traits from The Sims 3 and then compare them to their Sims 4 version. The drop in depth is obvious.
https://i.postimg.cc/vBYk1Z6v/3vs4-Good.png
https://i.postimg.cc/8sQqzBd7/3vs4-Family-Oriented.png
It's like that pretty much across the board. The Evil trait is a massive example of this drop in depth. Traits need to add more flavour to a Sim, little details or tweaks in behaviour that actually make them different.
Woah. That's crazy. I knew s3 sims always interacted a lot more with other sims and their surrounding world, but this really puts into perspective why. I've always asked for better reactions from sims, but I never knew that the problem was this big.
My vamp sim has the 'do nothing' thing going on too - she will just sit/stand blankly for a while like a strangerville zombie until she gets an action in her cue (a repetitive mixture of troll forums, talk to sim on lot, drink plasma or work on one of the creative skills, none of which relate to her traits). I also know the game isn't hanging or anything because my other (mer)sim will be swimming in the sea at the time (her version of repetitiveness). S4 sims just really need some spontaneity and a personality/trait overhaul.