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8 years ago
"Erpe;c-15733848" wrote:"Neia;c-15733839" wrote:"Erpe;c-15732965" wrote:"Neia;c-15732688" wrote:
@Erpe
You the real truth ? More like the craziest and most baseless theories ever, and if it actually contradicts the facts, the better. I'm still waiting for this EP you said would definitely come before the next family GP ;)
I'm not blaming EA for anything by the way. It's just a fact that there was an online project being worked on by Maxis, and I don't have any problem with that. That's what video game developpers do, they try new things. Sometimes it works, sometimes it doesn't. Online TS4 is certainly not the first video game project that wouldn't come to fruition, and it won't be the last.
I don't know why it is so hard for you to understand or why you don't think that Patrick Kelly could have done it all on his own. But maybe it is because you don't have the same technical knowledge as I have from studying computer science on our university and therefore don't know that any modder with access to the source code for TS2 for consoles could have made the "Olympus videos" in about an hour and that a software engineer like Patrick Kelly therefore even more easily could have done it because he even was one of the software engineers for the old console game too. He didn't need help from anybody!
Because there's more than just a video. Of course he could have made this video, that was his job. But like I said a bit earlier, the video is just one piece of info, there are lots of other things pointing in the same direction.
The texts were even easier for him to make when he had decided to make a story about Olympia being an early MMO version of TS4 which EA then only rejected a single year before TS4 was released as a completely different game because SimCity 2013 got into problems after its release.
A new basegame usually have been at least 3 yrs in development. So what you accuse EA of doing is basically to have used millions of dollars by having a full team working at least 2 whole years on Olympus and then just abandon the whole project and instead rush TS4 through by giving it only a single year to be developed. But this would have been so extremely foolish that no big serious company never would even have considered to do it. Yes, TS4 was planned to be Internet based. But it sure was never planned to be a MMO game. Maybe EA considered to let it require constant internet connection though such that we could receive popups from Origin while we were playing. But EA let that stay in consideration and finally dropped the idea realizing that it would have given too many problems for two many simmers. So you only find the word "internet" or the expression "internet based" when you look for other sources except Patrick Kelly himself - never the word "multiplayer".
And I'm not talking about the texts that come with the video either.
I'm not "accusing" EA of anything, it's preliminary work, pre-production, which is just the standard process, and it's of course subject to change. I'm not sure why you think spending money on research and pre-production is foolish or would never happen. Just take a look at the video game history, there are dozens of projects that were either cancelled or repurposed in the video game industry. Look at Simsville, Dungeon Keeper 3, Fable Legends, Starwars 1313, Prey 2, World of Darkness, Shadow Realms or Titan by Blizzard. Titan development, it's up to 140 developpers, and it went from 2008 to 2013/2014. It was cancelled. And lo and behold, Overwatch came two years later and reused some of Titan assets.
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