"Triplis;c-15726877" wrote:
"Erpe;c-15721457" wrote:
You are talking about physical designs such as sculpture, paintings etc. But here it is instead about design tools on a computer. Modern tools are much more advanced than the tools they used 10-15 yrs ago and they make much better graphics. So why use a 10-15 yrs old tool (program) to design the graphics for a new game? I don't believe that they would ever do that.
Another thing is what should have motivated Patrick Kelly to release all this if it really was something new he had worked on inside EA because he would have faced a lawsuit and wouldn't have had a chance to be hired again in any company. No company would ever hire a person that they couldn't trust.
But let us say that it really was "leaked" by Patrick Kelly himself as a joke which he then likely discussed with his friends in EA. They would have had a good laugh seeing people's reactions - and laughing and joking is actually what they always do because it is their way to deal with their job which is actually often quite monotonous and boring. (Just imagine that you were told to make some childish animations for babies if you didn't even like babies or if you were told to test a lot of technical things for bugs in a game that you never would play yourself.) This would probably be something that Patrick Kelly could do without risking sanctions from EA and which wouldn't prevent him from future jobs because it only was about using a few animations from an old abandoned console game which he had worked on earlier to get a good laugh. He also removed everything shortly after. So I guess that even EA wouldn't care. So maybe this is the most likely explanation? :) ;)
It's an interesting theory, but it seems like a stretch to say that because you can come up with reasons why the known story might be suspicious that there's some other, much more ludicrous story lying underneath it. Sometimes the most likely explanation is the most mundane one. Maybe this Patrick Kelly was working under a pseudonym, maybe he has the kind of connections in the industry that letting loose a little inside info wasn't career destroying at all (game design is a pretty small industry, comparative to some), maybe it was a PR dump under the guise of being a dev to correct the narrative without making it an official statement, maybe he was disgruntled and didn't care about being done with the game industry, maybe he realized his mistake and pulled what he'd said to save the rest of his professional career in general, maybe he was sued and suffered for it.
I mean, I really haven't followed the story in detail, but those are some explanations off the top of my head.
Understandable. Patrick Kelly was always believed in this forum of ordinary simmers. But from the very beginning the forum on modthesims was very suspicious about him exactly because his stories didn't make any sense to people who knew just a little about the game industry, game programming and modding.
The game industry isn't small at all. Actually it is big business. Just look at the following facts about EA (from 2016):
Number of employees: 8500
Revenue: $4.396 billion
Operating income: $898 million
Net income: $1.156 billion
Total assets: $7.050 billion
Total equity: $3.396 billion
EA has departments all over the world and is actually a huge company even though people easily thinks "But they only make cheap games!" The problem with this kind of thinking just is that EA makes many different games each year and each of them often sell in millions of copies.
So if Patrick Kelly really betrayed EA by giving us confidential information then EA would have made a lawsuit against him and also made sure that he never would have had a chance to get a job again in a big company anywhere.
But if he only made a practical joke by using some scenes from an old abandoned game like TS2 for consoles then EA wouldn't care because this old code was of no use for anybody. This is totally different from releasing secret inside information about EA's future games. So if EA didn't like it then it would always have been enough for EA just to tell people about the practical joke and maybe require Patrick Kelly to do the same. But EA apparently just didn't even care enough about "the secret Olympus" to do that!
The idea that he works for EA and did it as a joke just seems off the wall to me. And I don't really understand your reasoning that they would do it because their jobs are monotonous and boring. People who make a career in the game industry don't exactly do it to bear monotony. The pay is too godawful, comparative to utilizing most of the same skillsets in other kinds of jobs. Every job can be boring and monotonous sometimes, don't get me wrong, but the game industry is one of the last ones where you'd expect to find people pulling an elaborate prank on the playerbase because the job is too boring. People go into the game industry because they're into making games, one way or another. It's not like it's an industry you just waltz into without caring about what you're doing.
Gamers often think that working in the game industry is just about playing favorite games all day long. But that is a dream which couldn't be farther from the real world.
Games are made by teams and a team has the following types of developers:
Producers, who are just the bosses who supervise the development of the game. The executive producer is the boss at the top who takes all major decisions (and in EA's case negotiates the main issues with EA).
Artists, who only make small parts of the graphics.
Programmers, who write game code and test and correct the bugs.
Testers, who only test the game and reports issues to the producers or the programmers.
And there are also game designers who's job it is to design (some of) the gameplay.
But each member of the team only has a tiny part of the game as his/her responsibility. Developers are also often just transferred to other teams for completely different games. A good example is the developers in EA Melbourne who earlier only made racing games but then suddenly were given the task to make the Sims Freeplay too. Did they like both racing games and Sims games? We don't know because nobody asked them. But I doubt it and I also don't believe that the developers in Maxis chose to work there because they liked Sims games. They just wanted a good job in a big company like EA and likely also to work in the good locations in Redwood. So they took the job and was then told by EA to work on the Sims games and also which small part of the game that they should see as their responsibility. If they had wanted to work on a different game instead then they would probably have had to move to another city far away from their family. So they accepted to just work on a tiny part of a Sims game even though they maybe never had wanted to play such games themselves.
If you only should work on a small part of a Sims game which you were told to target on 13 yrs olds (especially girls) as an easy simulation of mainly dating and prepared for a huge number of SPs would that be enough for you to work on 8 hrs a day in the next 5 yrs?