"Erpe;c-15721666" wrote:
"Neia;c-15721611" wrote:
"Erpe;c-15721605" wrote:
"Neia;c-15721598" wrote:
"Erpe;c-15721583" wrote:
@Neia I don't care at all about the texts. They were not made yet. So what?
But my problem is that the sims themselves were fully made and equipped with different types of hair and different types of clothes. So they seem to be finished in the videos. Just just like they were made in the 10 yrs older TS2 game for consoles. This work would have been completely wasted if they instead were meant to later be made over from scratch with a new look, new hair, new clothes and new animations! To make them in the oldfashioned way first would be like building a full size tree house just to find out how in would look later when it was torn down to be rebuild in stones ;)
No they were not. They just made a couple of assets and a basic Sim so they could use it if needed to go on with the rest of the work. It's not "wasted", it's draft content to help the rest going, it's a bit like stand-in in movies. This particular work doesn't end up in the final product as is but it's still useful for the whole process. Because they won't wait until everybody else has finished their work and produced final content before starting the next step.
Look at the way the sims move in Olympus. You will only find this in Olympus and TS2 for consoles. Not even in the PC version of TS2. The same is the case if you look at the faces and their clothes. No difference between Olympus and TS2 for consoles. Even so not the slightest bit of this can be found in TS4. There just isn't even the smallest detail that Olympus and TS4 have in common. But almost every detail in Olympus can also be found in TS2 for consoles and probably not in any other Sims game. So I don't think that it is just a coincidence that Patrick Kelly also worked on TS2 for consoles ;)
Wait, are you saying the two are similar (at least to you) because Patrick Kelly worked on both ? You realize he didn't work on animations or clothes, right ?
ETA : Or that they are choose their UI designer based on whether the games they worked on before had similar clothes, despite their job having nothing to do with said clothes ? That doesn't make much sense :/
No, I am saying that Olympus was just a fake project that (probably) Patrick Kelly made up as a joke to confuse us :smiley:
I think that they had been joking about all those he excitement in the forum about our Sims games and that he therefore got the idea to play a practical joke on us. So he found some old scenarios from his old TS2 game for consoles and modified them a little such that we maybe wouldn't recognize them. The primitive graphics in "Olympus" he attempted to "explain" by telling us that TS4 was planned to become a multiplayer game. But he shouldn't have succeeded IMO because even the Sims Freeplay from 2011 had better and more modern graphics.
I think that Patrick Kelly and his friends are still laughing at us :smiley:
And the people who listed Sims 4 "when it was an online game" on their professional portfolios are also just... pulling a fast one on an online community? Sounds a little careless, especially if you are trying to get another job based on your past experience. For that reason alone we can say The Sims 4 was originally planned to be an online multiplayer game.
And BTW there are no graphics in a mockup. They are essentially pictures taken from a development build and used as a background to simulate how the UI (user interface) would look and function in the game. No part of that should be taken as a completed game, the UI can be indicative of what functions they wanted in the game, but the game itself is completely separate from the mockup. It shows prototype Sims, a prototype environment, and a prototype UI, all of which were still a work in progress.