Forum Discussion

DavidLXZ's avatar
4 years ago

Theory: Challenges are temporary because they are tools to collect gameplay data

I don't know if anyone said this before, but it makes a lot of sense doesn't it? by using challenges they encourage players to test specific aspects of the gameplay for them so they can better know how and what needs to be fixed.

By instance, I personally didn't know about the selfie exploit till I saw a YouTuber using it to complete a challenge.

By monitoring the community and using telemetry they can quickly access the current state of specific gameplay areas, and by making it temporary they can get more focused on single results and don't get overwhelmed by data, it also encourages people to actually do the Challenge since people will fear missing it out once it expires.
  • "Chicklet453681;c-18015204" wrote:
    It's very possible.

    Or it could also be data collecting to see how many people actually freak out and do the timed challenges within the time frame so they can gauge how successful future timed events would/could be in TS5 if they are thinking about making it online and having more mobile game aspects.

    Because a lot of people suffer from FOMO syndrome (Fear of Missing Out) and that's what game studios bank on when they put out those limited time only events that have "special content" offered to those that complete the event within the time limit.

    But typically in those types of events, completing it is almost impossible to accomplish unless you upgrade this or that (which costs real life money to upgrade or is a seriously annoying grind fest, so people end up just spending the money to upgrade). So they are making money from the people who upgraded because they're worried about missing out on some little exclusive trinket.

    That's my theory. Timed events in an offline game doesn't make any sense to me.


    Ok, now I'm seriously scared.
  • I’m sure they’re collecting data. They’re likely looking at what percentage of players are starting scenarios and how many players play the scenario through to completion. They know how many people have the game as a whole, they also likely know how many active players they have. They’re probably looking at whether or not scenarios bring some players back into the active category. I would also be willing to bet that most people play with online capabilities on because they access the gallery and other functionality. Even so, it’s possible the game or origin stores data and transmits it once a player goes back online. And yeah, time limited scenarios are absolutely a way to trigger FOMO and drive people to play the game.