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DavidLXZ's avatar
4 years ago

Theory: Challenges are temporary because they are tools to collect gameplay data

I don't know if anyone said this before, but it makes a lot of sense doesn't it? by using challenges they encourage players to test specific aspects of the gameplay for them so they can better know how and what needs to be fixed.

By instance, I personally didn't know about the selfie exploit till I saw a YouTuber using it to complete a challenge.

By monitoring the community and using telemetry they can quickly access the current state of specific gameplay areas, and by making it temporary they can get more focused on single results and don't get overwhelmed by data, it also encourages people to actually do the Challenge since people will fear missing it out once it expires.

13 Replies

  • logionX's avatar
    logionX
    Seasoned Hotshot
    4 years ago
    They are already collecting data from how people are playing, simgurus have shared in the past that they are collecting how many sims people play with in a household and things like that, so I don't think there is anything specific that they are collecting with challenges.

    Like some people have mentioned, I think the main purpose with challenges is to increase player activity, this is why they are timed. Challenges helps them with having daily, weekly and monthly players.
  • I definitely think it's mostly about keeping player numbers artificially high without having to add any actual new content, especially since we won't be seeing any new content outside of kits for a while. Keep the shareholders happy by being able to show them that player numbers are still staying strong for the rest of the fiscal year (I think it ends in March?). I don't think it has anything to do with collecting data for like, bug testing or whatever.

    And being paired with the SDX, I'm very nervous that we might really be getting into FOMO if they start tying unlockable items behind these timed events. I know that once you start an event you can play past the expiration date, but what about people who miss the deadline to start? Or people who don't want to play scenarios but want the items? If they don't implement it for TS4, I won't be surprised if they're just testing it for TS5. It's also weird that currently all you get for completing them are satisfaction points. Kinda just feels like a placeholder, because what's the point? Satisfaction points are incredibly easy to attain as it is.

    I don't know. All I know is I'm not interested in scenarios at all, especially in the way they're currently implemented where you can't use them with existing sims. Another feature they've put in half baked and are promising us they'll expand in the future.

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