thefirsttemplar
5 years agoNew Adventurer
They should do a sequel to Sims Medieval.
I'm rather surprised they only ever did one expansion for it, then again they did make the scope rather small from the start. Still, the game sold well, good good reviews and was popular. Would be neat to see it get a sequel that could expand a little on what the original offered and make some improvements.
I don't mind them sticking to the more adventurous formula to separate it from the regular series, with more focus on quests and less on daily life and raising a family. It makes for a very different experience after all, they simply could improve it a bit further in the following ways:
-Kingdom customisation.
To start with, you could pick the heraldry of your Kingdom: The symbol and colours for the flag. This would be displayed all over on banners and flags. While building remains very limited, you can now select the exterior of each hero's building from several choices. Interior could remain the same shape. So if you want an evil kingdom, all buildings can look it. Or maybe just your wizard tower if you want an evil wizard in your good kingdom. Outside of this, you can also customise some other stuff like the city walls and general architecture.
And the standard uniform of your soldiers. Whenever soldiers are spawned, they wear that outfit by default.
-New heroes and changes to existing heroes.
I'd combine the two different priest heroes together and instead would give them more flexibility. You can instil fear or be nice.
Druid becomes a new hero, and is also capable of converting people to faith, the old faith. So instead of allegories for protestantism and Catholicism, now it's Christianity and paganism.
The druid has nature related spells, a different and smaller spell list than what the wizard gets and has some religious and nature related duties.
Archer is the second new hero, using the new archery skill. The archer's quests are related to hunting, archery tournaments and some peace keeping.
The third new hero is the admiral, who has a house at the docks and can upgrade and improve the nations ship which helps with their many sea related quests.
-Horses.
Naturally there should be horses, found at the new stables. Some heroes like the knight and monarch get their own horse right away, some other heroes can be rewarded one by obtaining a quest. There's quests for special horses too like a flaming nightmare horse or a unicorn.
Horse riding is a new skill that horse owners can learn, knights and monarchs get the new jousting skill, there's various quests involving tournaments.
Horses can be named and customised, can be outfitted with barding, armour, different saddles and such too and relationship is build with them.
-Other locations.
Like in the first game, I'd keep a similar kingdom set up that's all one area. It would now have a few more buildings and a bit more going on like you can upgrade the roads from dirt to stone and can generally customise more.
But outside of this I'd add a few small areas that can be visited which would trigger a brief loading screen. This could add a lot to quest possibilities.
You can't build on these places, but some allow for a tent to be set up and a small temporary camp.
Deep in the forest would be a location, several islands would be as well. Also several dungeons and several other kingdoms could be partially visited.
-New weapons and revised combat.
Sword fights should remain, but I think it could be expanded a little. Animations could be improved a lot, but I'd like to see a little choice in weaponry. Could just be three things, I'd just want one to be sword and shield. Animations used could change if need be depending on what the opponent uses, so you'd instantly get some more variety when watching a fight.
Expansions could add a fourth weapon or more. It would give small benefits, like sword and shield gives more defence while a two handed sword would be more offence. And maybe some quests could require the use of a specific weapon so only heroes that can use it. What's available could differ per hero type.
-Child quests.
There could be a few quests available for children, some for specific professions, doing some work for their parent but also general child quests where they get to play, or maybe they are dealing with a bully.
-More clothing and furniture options.
Sims medieval has beautiful costumes and furniture, but sadly not much options sometimes. I'd like to see maybe some magical things added too, which could add some convenience but could only be available as quest rewards.
In fact, some outfits and other unique furniture could be quest rewards.
Like win a jousting tournament to win a special gold champion armour, make your way through a dungeon and find a never ending portable source of food, etc. How good the reward is should be in relation to the difficulty to obtain it.
I might think of more later but it's getting late.
I don't mind them sticking to the more adventurous formula to separate it from the regular series, with more focus on quests and less on daily life and raising a family. It makes for a very different experience after all, they simply could improve it a bit further in the following ways:
-Kingdom customisation.
To start with, you could pick the heraldry of your Kingdom: The symbol and colours for the flag. This would be displayed all over on banners and flags. While building remains very limited, you can now select the exterior of each hero's building from several choices. Interior could remain the same shape. So if you want an evil kingdom, all buildings can look it. Or maybe just your wizard tower if you want an evil wizard in your good kingdom. Outside of this, you can also customise some other stuff like the city walls and general architecture.
And the standard uniform of your soldiers. Whenever soldiers are spawned, they wear that outfit by default.
-New heroes and changes to existing heroes.
I'd combine the two different priest heroes together and instead would give them more flexibility. You can instil fear or be nice.
Druid becomes a new hero, and is also capable of converting people to faith, the old faith. So instead of allegories for protestantism and Catholicism, now it's Christianity and paganism.
The druid has nature related spells, a different and smaller spell list than what the wizard gets and has some religious and nature related duties.
Archer is the second new hero, using the new archery skill. The archer's quests are related to hunting, archery tournaments and some peace keeping.
The third new hero is the admiral, who has a house at the docks and can upgrade and improve the nations ship which helps with their many sea related quests.
-Horses.
Naturally there should be horses, found at the new stables. Some heroes like the knight and monarch get their own horse right away, some other heroes can be rewarded one by obtaining a quest. There's quests for special horses too like a flaming nightmare horse or a unicorn.
Horse riding is a new skill that horse owners can learn, knights and monarchs get the new jousting skill, there's various quests involving tournaments.
Horses can be named and customised, can be outfitted with barding, armour, different saddles and such too and relationship is build with them.
-Other locations.
Like in the first game, I'd keep a similar kingdom set up that's all one area. It would now have a few more buildings and a bit more going on like you can upgrade the roads from dirt to stone and can generally customise more.
But outside of this I'd add a few small areas that can be visited which would trigger a brief loading screen. This could add a lot to quest possibilities.
You can't build on these places, but some allow for a tent to be set up and a small temporary camp.
Deep in the forest would be a location, several islands would be as well. Also several dungeons and several other kingdoms could be partially visited.
-New weapons and revised combat.
Sword fights should remain, but I think it could be expanded a little. Animations could be improved a lot, but I'd like to see a little choice in weaponry. Could just be three things, I'd just want one to be sword and shield. Animations used could change if need be depending on what the opponent uses, so you'd instantly get some more variety when watching a fight.
Expansions could add a fourth weapon or more. It would give small benefits, like sword and shield gives more defence while a two handed sword would be more offence. And maybe some quests could require the use of a specific weapon so only heroes that can use it. What's available could differ per hero type.
-Child quests.
There could be a few quests available for children, some for specific professions, doing some work for their parent but also general child quests where they get to play, or maybe they are dealing with a bully.
-More clothing and furniture options.
Sims medieval has beautiful costumes and furniture, but sadly not much options sometimes. I'd like to see maybe some magical things added too, which could add some convenience but could only be available as quest rewards.
In fact, some outfits and other unique furniture could be quest rewards.
Like win a jousting tournament to win a special gold champion armour, make your way through a dungeon and find a never ending portable source of food, etc. How good the reward is should be in relation to the difficulty to obtain it.
I might think of more later but it's getting late.