Forum Discussion
Bakedpotatoe5
5 years agoNew Spectator
I really like the pack so far but i do feel like there are some missed opurtunities.
I feel like some of the shells should have been rabbit holes especially the ones in the town square of the bottom district there are i think for “buildings” around and i would have loved for these to be useable. Something like a grocery store,sport supllies store,restaurant these would be rabbit holes so for some they wouldn’t add much but i think it would make the neighbourhood a lot more playable
More gameplay objects like a tea table and a japanese rock garden (we got a flooring for this but your sims can’t use it it’s purely decorative)
This one might be random but it’s something i would really like and that is a way for hiking to go wrong. By this i mean when you finish a hike the leader of the hike gets a moodlet saying they organized an amazing hike. I would love for them to be able to get lost while hiking with some funny animations like looking at their map scratching their head.
The abillity to hang snowboards and ski’s on the wall
Hiking for more worlds especially granite falls
A functional train nothing special just your sim gets in the train and it drives off
Functional ski lift i really don’t like how your sim just teleports right up i would love if your sim actually got on the skilift (you would see their plumbob above the cart) this way it would take a little longer to get sims up there
A sidenote to the last two when sims enter a rabbit hole building can they please enter trough the door instead of just vanishing i cant imagine this being to hard to animate since door animations are already there and it really takes away my immersion when they don’t actually go in
more things for the festivals. Festivals are a great idea but in the sims 4 there really boring and there isn’t that much to do at them
And lastly there should have been a mt komorebi culture skill i loved this skill from jungle adventure and feel like they should implement this type of skill more often especially for snowy escape but also island living such a missed opurtunity
I feel like some of the shells should have been rabbit holes especially the ones in the town square of the bottom district there are i think for “buildings” around and i would have loved for these to be useable. Something like a grocery store,sport supllies store,restaurant these would be rabbit holes so for some they wouldn’t add much but i think it would make the neighbourhood a lot more playable
More gameplay objects like a tea table and a japanese rock garden (we got a flooring for this but your sims can’t use it it’s purely decorative)
This one might be random but it’s something i would really like and that is a way for hiking to go wrong. By this i mean when you finish a hike the leader of the hike gets a moodlet saying they organized an amazing hike. I would love for them to be able to get lost while hiking with some funny animations like looking at their map scratching their head.
The abillity to hang snowboards and ski’s on the wall
Hiking for more worlds especially granite falls
A functional train nothing special just your sim gets in the train and it drives off
Functional ski lift i really don’t like how your sim just teleports right up i would love if your sim actually got on the skilift (you would see their plumbob above the cart) this way it would take a little longer to get sims up there
A sidenote to the last two when sims enter a rabbit hole building can they please enter trough the door instead of just vanishing i cant imagine this being to hard to animate since door animations are already there and it really takes away my immersion when they don’t actually go in
more things for the festivals. Festivals are a great idea but in the sims 4 there really boring and there isn’t that much to do at them
And lastly there should have been a mt komorebi culture skill i loved this skill from jungle adventure and feel like they should implement this type of skill more often especially for snowy escape but also island living such a missed opurtunity
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