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crocobaura
8 months agoSeasoned Ace
"EmmaVane;c-18348797" wrote:
I don't think ghosts' needs should be static. Just the opposite, actually. I like the idea of needs/stats for ghosts being varied, based on how they died. Though sim ghosts don't have physical bodies, they are beings with thoughts, feelings and some level of psychological trauma if they died too soon (not of old age), so psychosomatic (or I guess psychological, as they have no nervous system) needs should also count.
It makes sense for a sim who died from hunger, to get hungry more often as a ghost, or one who died from exhaustion to get tired faster. They didn't get that motive met in life, so it is a defining feature in death.
Could also work with other things too, like a sim that froze to death might autonomously switch to cold weather clothes one thermometer level earlier when the temp is only cool, because they feel colder than other sims.
Well, the way I see it, they are dead and no longer have a physical need for actual physicals food or drink. They might want to taste it or they might have a bad or pleasant memory related to food and react accordingly, but they would not feel hunger. If they died of hunger, maybe they will have that memory of being hungry and will show up whenever there is cooking in the house and they might react happily around the food. Maybe they will protect the food from getting spoilt if left on the counter too long. And if they try to eat it it should be like Bonehilda's drinks and spill on the ground. And actually being able to interact with the physical world and touch and move objects around should probably be a skill they need to learn.
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