Forum Discussion
7 years ago
Honestly I absolutely LOVE the idea of implementing side stories and mysteries to solve into The Sims. To me it doesn't spoil the life simulation aspect of it, at all. On the contrary, you can still create your own stories, while using the world's back story to make the experience even more immersive and complex. I love researching history and solving mysteries... so of course, my sims do, too. And it doesn't stop me from creating my own backstories when I feel like it.
However I have to question the execution of this GP. The entire gameplay of it can be visited in about two hours. Why make a mystery pack, add in a listening device, a paranoid trait, etc. only to add ONE mystery?!
They could at least have created multiple scenarios. Even if they restricted it to Strangerville, there could at least have written different sequences and outcomes so that it is not exactly the same each time we play it.
But most importantly, those gameplay aspects could have been extended to the rest of the game. They could have added the ability to research information about any town/sim at the library. The ability to learn info about other sims while placing bugs on them, like little drama bits, or opportunities for our sim.
Also I don't understand their decision to stop the sim's needs from moving at a certain point in the investigation. Are we not allowed to attend to their needs, work on other aspects of their life, while solving the mystery? Do we have to solve it as quickly as possible? Were you scared this GP would take too much of our time away from reality? :D
At this price I would rather buy a good 10-hour long mystery game to be honest.
However I have to question the execution of this GP. The entire gameplay of it can be visited in about two hours. Why make a mystery pack, add in a listening device, a paranoid trait, etc. only to add ONE mystery?!
They could at least have created multiple scenarios. Even if they restricted it to Strangerville, there could at least have written different sequences and outcomes so that it is not exactly the same each time we play it.
But most importantly, those gameplay aspects could have been extended to the rest of the game. They could have added the ability to research information about any town/sim at the library. The ability to learn info about other sims while placing bugs on them, like little drama bits, or opportunities for our sim.
Also I don't understand their decision to stop the sim's needs from moving at a certain point in the investigation. Are we not allowed to attend to their needs, work on other aspects of their life, while solving the mystery? Do we have to solve it as quickly as possible? Were you scared this GP would take too much of our time away from reality? :D
At this price I would rather buy a good 10-hour long mystery game to be honest.
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