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elelunicy
6 years agoSeasoned Ace
"AquaGamer1212;c-17374527" wrote:"elelunicy;c-17374479" wrote:
Why not another version of the same object? Because it counts as a separate object, that’s why.
Remember, the artists at Maxis only draw the concept art for these objects. The actual object modeling and texturing are outsourced to studios in China. The amount of money EA pays these partner studios is based on the number of objects they make. If you want another version of the same object, then EA has to pay the same amount of money as a brand new object. Since the budget of a stuff pack is fixed, they almost always choose to spend the money on a brand new object instead of a different version of the same object.
This is also why a lot of things don’t exist as a separate object. They’re made as a single object to save money. Separating them into individual objects would require Maxis artists’ time, and these artists are tasked with more important things like working on bigger packs, modeling new gameplay objects, etc. Not to mention they also need to write object names/descriptions, translating them into like 17 different languages, and tagging them properly. Modders don’t do any of that when they separate the objects.
How do you know this? I think I’ve heard about this before but couldn’t find info on it.
It was SimGuruGraham who told us about using external partner studios to make clothing/objects during the last community stuff pack project. If you check the game's credits, you'll see that every pack has a long list of artists with Chinese names listed as external art teams. If you google their studios' names you'd find out they are located in China.
https://i.imgur.com/viWdvb0.png
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