Forum Discussion
6 years ago
1. Fixing Aliens GP. Would add aliens independently of GTW and expand on them, adding lot traits, skill trees, aspirations, new items, etc. There would also be a free GTW update that adds a toggle to GTW aliens or locks them behind the Sixam unlock so people who don't want them don't have to deal with them.
2. Witches. I honestly lean more Capricious Fairytale Villain than Harry Potter in what I'd like to see. I want steal or curse babies, have curses that will kill sims if they don't reverse them in time, devil's bargains between sims and wishes with ironic unintended consequences. I want it to be super unpredictable and really out there.
3. School/Education. Including University, but with all school levels playable. Make school an active career, and teaching. Let parents register their kids as homeschooled. Add a formal dance to high school, and optional graduation parties/ceremonies. Add a new residential lot type, "shared housing", with a lot of versatility. You can set requirements, set units, or have it be communal. Can be manipulated via in-game menus into what is basically dorms, basically a frat house, basically a hotel, or more. And, of course, a new "college town" world, though you don't have to move there to go to college.
4. Elders. Leaving behind cookbooks, heirlooms, etc. Going on cruises. Cutting your children out of the will. Imparting wisdom. Telling inappropriate jokes and embarrassing your family. Knitting/crocheting, scrapbooking, shuffleboard, bingo, casinos. Funerals.
5. Living off the land. We have some camping and adventure, and Strangerville even added a little survival. But I'd still love a pack that was basically prehistorical in tech levels. That let you collect water from rivers and streams, build shelters from gathered supplies, etc. Though it would work best in its own world that can be cut off from the other worlds, either by toggle or by default until the player unlocks the other worlds via some kind of "discover civilization" gameplay.
2. Witches. I honestly lean more Capricious Fairytale Villain than Harry Potter in what I'd like to see. I want steal or curse babies, have curses that will kill sims if they don't reverse them in time, devil's bargains between sims and wishes with ironic unintended consequences. I want it to be super unpredictable and really out there.
3. School/Education. Including University, but with all school levels playable. Make school an active career, and teaching. Let parents register their kids as homeschooled. Add a formal dance to high school, and optional graduation parties/ceremonies. Add a new residential lot type, "shared housing", with a lot of versatility. You can set requirements, set units, or have it be communal. Can be manipulated via in-game menus into what is basically dorms, basically a frat house, basically a hotel, or more. And, of course, a new "college town" world, though you don't have to move there to go to college.
4. Elders. Leaving behind cookbooks, heirlooms, etc. Going on cruises. Cutting your children out of the will. Imparting wisdom. Telling inappropriate jokes and embarrassing your family. Knitting/crocheting, scrapbooking, shuffleboard, bingo, casinos. Funerals.
5. Living off the land. We have some camping and adventure, and Strangerville even added a little survival. But I'd still love a pack that was basically prehistorical in tech levels. That let you collect water from rivers and streams, build shelters from gathered supplies, etc. Though it would work best in its own world that can be cut off from the other worlds, either by toggle or by default until the player unlocks the other worlds via some kind of "discover civilization" gameplay.
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