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5 years ago
"Daephene;c-17722470" wrote:
There is just one instance of this I know of in the game... in my experience sims with the Romantic trait get sad about being cheated on rather than angry. I don't really know why they went with that combination, but it was pretty consistent in my serial romantic sim's experience.
Oh! And hot-headed sims are more likely to get angry at mischief interactions. At least mine really hated prank day in a way I have never seen before.
But generally yes, it would be better if the trait-related moods were not so easily overpowered, and if the gloomy sims got sad and hot-headed got mad and cheerful got happy for a variety of little things that don't have those effects on other sims.
You bring up an interesting point. When I think of “gloomy” I think of Eeyore from Winnie the Pooh. It would be interesting for Sims who have the gloomy trait to “reframe” happy moments in a gloomy way, if that makes sense. Like, if they have a beach day they think, “how sad that monsoon season is coming, and I won’t be able to enjoy this for a while,” or if they encounter a cheerful or energetic sim they get a tense trait that says something like, “please turn it down a couple notches!” Or if they got a boost somehow from rainy weather. Or having hybrid feelings, like a gloomy sim being very sad that they got cheated on, “oh well, I knew this happiness wouldn’t last” yet also furious at the betrayal.
I mean... they could completely overhaul the traits system... there isn’t a lot of traits to begin with. They only way they’d really run into issues is combining them in meaningful ways that doesn’t create the weird mood shift that can sometimes happen.
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