"Kerrigan;c-18082469" wrote:
"Thrior;c-18082368" wrote:
"GalacticGal;c-18082336" wrote:
Gosh, we used to have random deaths quite often back in Sims2. Gave a certain edginess to the game, I always thought. A challenge to keep my
Sims alive. I made certain to set the this new introduction into the game to protect my active families. Once the YAs move out and onto Uni, I will set their parents' household to allow Dad to retire, but I have allowed NPCs to have whatever the game throws at them. I am in the habit of creating and playing, only, my own Sims, though. I'm so sorry for your loss. Can you roll back a save or two to try to prevent the death?
Yeah, maybe it's an unpopular opinion but I kinda liked that which is why I have now downloaded mods which make sims more prone to die by accidents. E.g. I enabled autonomous repairs with MCCC then combined it with "deadlier electrocutions" mod :D (which basically follows TS2 rules). Vampires too have a risk factor now if they drink deeply and it's always deadly if they drink uncontrollably making it very important for me to not let them starve.
But yes, when it comes to this new Neighborhood stories I too made sure to protect any family I care about. If they die then I'd like to be there to witness what happened instead of them randomly dying behind the scenes and being notified by some more or less accurate message. I do really love how this system let's me customize everything. I think it's something TS3's storyprogression desperately needed.
Yeah, I've used Vampires Can Kill and a couple of others to keep Vampires dangerous for a long time now. While Vlad's nightly visits are certainly a rare thing now, they're freaking terrifying when he shows up to a Scenario house ready to wreck the game LOL!
Yup, in addition to "vampires can kill" mod I also use an add-on of their nighttime visits possibly being deadly (and recently had a pretty meaningful death because of it). Since vampire break-ins (sadly) never happened in my game I enabled them with a mod but I now feel like they are almost too frequent. I'd really like it to be a rare but meaningful occurrence. I love it how it appears to be so in your game.