"stilljustme2;c-16790187" wrote:
"rudy8292;c-16790178" wrote:
"Sk8rblaze;c-16789941" wrote:
"Hermitgirl;c-16786576" wrote:
I would rather they have a deeper focus on less things than a superficial focus on a wide variety of things personally. I didn't play Sims 3 past the first game. I looked up let's plays today on the acting career or the film career. There is little to nothing there. What there is revolves around someone usually doing their house, going to a rabbithole career, placing some studio? lot somewhere that they can again rabbithole into?, being famous and gaining more fame from interacting with others. Oh and skilling to advance. I remember hearing I gotta do this often. It was weird to me how few videos were uploaded about it frankly.
I'm sure some might have built grand stories or had grand gameplay around all that but I don't see how I could (I will concede partly because I disliked the game from the start and could never get past that).
What I see coming for acting here in Sims 4 through trailers, what's been said by gurus and some statements from Sims Camp and some assumptions is this...
I can have a sim go into an active acting career lot, have a lively set around them with directors, makeup artists and other jobs I'm not sure of. They can get ready for a scene involving hair and makeup, they can be in multiple scenes with different genres (still waiting to see how that plays out). They have a perk system that someone at sim camp said is like the vampire system. They have a separate fame and reputation system with at least one assurance that they learned lessons from the past by the sim gurus (so to me that means options or at least not overkill still gotta wait on that), they have bodyguards or can, they have fans that look to have multiple reactions and autograph signing, there is a walk of fame and the getting of an award pictured in the trailer (not sure how it works yet but it does look good).
On top of that of course we have a new world, the ability to apply the fame and reputation system widely (but not to be worried about it) learned today you can get famous by giving money away for instance, a money vault that you can play with (gameplay object?), and of course the build buy/CAS that is almost always impressive to me.
I'm sure there is even more...
Either way though if it's this focused I as a storyteller/player am looking forward to this with bells on. It will give me way more stories to tell.
The acting career is 100% far more in-depth than the rabbithole career we got in TS3, however, that is not really what this thread is criticizing. It's the fact we're given a fame expansion pack, yet its gameplay seems to have extended no further than a game pack, focusing entirely on this acting career. It seems it was given the title of an expansion because it ships with a world (whose assets look recycled from San Myshuno) and some fluff.
Expansions back in TS2, and often TS3, used to have a nice theme and have plenty of content to support that theme. TS4 expansions mostly feel on the lighter side to me, and the gameplay mechanics aren't always superior to their predecessors.
This is exactly it.
People are judging the pack based on a one-minute long trailer plus a few blogs. That's it. We have seen nothing in terms of actual gameplay -- just someone becoming an actor. I want to see what sort of effect this has on existing careers, particularly the Entertainer career which seemed pretty pointless before. Tomorrow the SimsCampers' embargo lifts, and this week is the start of the livestreams focusing on various aspects of the pack -- maybe wait till we've got more info before judging this pack?
Like I said before; If this pack had anything else substantial they would have shown it in the trailer. Why would they hold back key features?
This pack is all about acting and the fame/reputation system. Yes we get a new world (woohooo) and some objects here and there, but does that justify 40 dollar for it to be an ''EP''? I don't think so.
When I look at every EP so far, they have been shallow, and very light on content. So, yes, I can understand why -some people- judge the pack already before they have seen it ''in action''. It wouldn't make that much sense to hold back key elements/features.
The fact that the trailer is under one minute of gameplay footage (and heavily staged also, don't forget about that) says enough. This trailer is to sell the pack, not to just skim over one or two of the 100 (key)features. But we will see. Tomorrow.