Forum Discussion
EnchantedOatmeal
6 years agoSeasoned Veteran
I've done this once and I did not like it. The big issue isn't having sims barge into the others' houses, but having the toddlers/babies go to daycare. I fixed it with hiring a nanny before the parent leaves for work. I didn't want neighbors to take care of the kid for the sake of the story. I eventually just Shift Clicked\Cheat Need\Make Happy (I always age up babies ASAP so that cheat not working for infants wasn't an issue with me. Btws, has anyone ever been able to fulfill a baby's needs with this cheat? Because I can do it with pets.)
The other issue I had was the bills/earned money. I though about making a spreadsheet for that, but my sims never make money via jobs. I had one sim in each house be a gardener and fixed that with having a community garden on the lot. For bills... There was really no way to figure it out unless I tallied the cost of all the items of each household on the lot (Do items in sims personal inventories count towards bills or just the household inventory?) and that would have taken a while. So the assumption was the community garden paid for that.
Of course, all this could have been fixed-storywise with just making the two families be a part of a cult and then there'd be no worries. But I'm not fond of cult play. Has anyone tried this kind of play with the two families being in the same "cult" (I could see some interesting gameplay with the Get Together Clubs.)
I'm also curious if anyone has ever done this with a family with a dog and another with a cat that are both territorial? This could be an interesting story.
The other issue I had was the bills/earned money. I though about making a spreadsheet for that, but my sims never make money via jobs. I had one sim in each house be a gardener and fixed that with having a community garden on the lot. For bills... There was really no way to figure it out unless I tallied the cost of all the items of each household on the lot (Do items in sims personal inventories count towards bills or just the household inventory?) and that would have taken a while. So the assumption was the community garden paid for that.
Of course, all this could have been fixed-storywise with just making the two families be a part of a cult and then there'd be no worries. But I'm not fond of cult play. Has anyone tried this kind of play with the two families being in the same "cult" (I could see some interesting gameplay with the Get Together Clubs.)
I'm also curious if anyone has ever done this with a family with a dog and another with a cat that are both territorial? This could be an interesting story.