Forum Discussion
CapitanTony
6 years agoSeasoned Ace
Even though I'm still playing at college, I'm thinking less and less of the job that was done on it. It's another buggy pack, with little thought done to so much of it.
Current problems I have, or have had:
Shower hygiene is too low-Often takes close to two hours to shower. Ridiculous that my sim had to upgrade it or lose so much time.
Showers are embarrassing-can't keep my sims from just walking in on each other and plopping down on the john at home, but in college it bothers them.
Sims aren't sleeping-Many are pretending to, and it's keeping the auto lights from working.
Archetypes are more annoying than what they add-It just creates repetitive gameplay having sims bring food, play violin, leave notes, make messes, follow you around, again and again. Sims are plenty annoying without giving them new reasons.
Art Society is dull as stones-Basically one meeting type? Go down by the canal, and figure paint. Wee.
Debating is buggy as heck-Uniforms don't come off for hours sometimes, and you can't change out of them. Sims get stuck at the podium after the practice in the commons. Not that my sim ever gets to participate; not sure what the point is, everyone ninja grabs the podiums before my sim can. And now my sim has begun to wear exciting and wacky accessories with his uniform, like sun glasses and ninja masks. And it's boring because the debates are sooo long.
Fast travel to the Brichester Commons-This may sound stupid, but to me it says wonders about the lack of details that get looked at. Who put the arrival point BEHIND the kiosk, so my sim is always hidden when he arrives? Same thing for go to class early at that college; why do sims all go two feet from the wall in the corner and stare at it like they are children being punished?
The college area in general and socials-Sims are allowed to begin interactions with you WAY TOO FAR away from your sim. I often can't even find them, and it halts game play waiting for them, especially if I'm already talking to another sim so I can't cancel it without cancelling everything. There needs to be a distance limit, which I know is in the programming for many other things
Food options-Yeah, I get that there's a full court press for college starvation. But again, it makes for repetitive game play, going to the commons again and again. I modded my coffee cart market stall so it sells pizza slices, so I don't have to keep fast travelling back and forth, and it's so much nicer. Should have been more stands with food options. There's one that sells falafel, but I hardly ever see it. Can't quite figure out why there is another stall that opens in winter, but not other seasons; I would think winter would be the least likely time to stand outside and sell food.
Lot variety-I'm really not sold that having two colleges makes for a better experience. The problem is, it limits the lots to a bunch of dorms, two commons, a pub, a library...and wow, that's it. So really we have our dorm, the commons, the pub, and a bunch of rabbitholes to play in. Oh, and a mostly empty quad. If we had only one school, maybe we could have had some labs, more nightspots, a park, a karaoke bar...I don't know. But really, we're running around between three buildings for a sim year or so.
New interactions-or the lack of. Where is the option to study with someone? Or a group? Other than the cram session in the commons when it happens. Why can't I click on someone and say do homework together? I know sims are capable of broadcasting different things...when they study, they should send out a signal that speeds up homework if you sit within a certain distance while they are doing theirs. Also, a "Go away I'm studying" interaction would have been cool when people bug you.
Odd jobs-not positive about this, but pretty sure being a student keeps me from getting any job listings. My list is blank, but it works when I'm not a student. I'll admit I run with some mods, but I don't think i have any that would interfere. Anyway, would have been fun when I had an impoverished sim in school.
Money is out of whack-$450-$550 just for debating? And tutoring takes too long and pays too much. I modded both of those; I tutor for an hour and get $10. We need shorter length items to squeeze into a busy schedule, not epic four hour sessions.
Secret Society doesn't work-others have reported the same. Then again, just pleasing some sprites isn't my idea of a secret college organization.
Where are the frats-would have been a cool add on to try and pledge and get a better, more fun place to live. Especially when we already have club structure in place.
I could go on and on, but I gotta go to work. Just once I'd like to buy a pack and have things work right, so I'm using more than half my time playing instead of fixing and finding workarounds. I really should get paid if I have to fix my own game.
Current problems I have, or have had:
Shower hygiene is too low-Often takes close to two hours to shower. Ridiculous that my sim had to upgrade it or lose so much time.
Showers are embarrassing-can't keep my sims from just walking in on each other and plopping down on the john at home, but in college it bothers them.
Sims aren't sleeping-Many are pretending to, and it's keeping the auto lights from working.
Archetypes are more annoying than what they add-It just creates repetitive gameplay having sims bring food, play violin, leave notes, make messes, follow you around, again and again. Sims are plenty annoying without giving them new reasons.
Art Society is dull as stones-Basically one meeting type? Go down by the canal, and figure paint. Wee.
Debating is buggy as heck-Uniforms don't come off for hours sometimes, and you can't change out of them. Sims get stuck at the podium after the practice in the commons. Not that my sim ever gets to participate; not sure what the point is, everyone ninja grabs the podiums before my sim can. And now my sim has begun to wear exciting and wacky accessories with his uniform, like sun glasses and ninja masks. And it's boring because the debates are sooo long.
Fast travel to the Brichester Commons-This may sound stupid, but to me it says wonders about the lack of details that get looked at. Who put the arrival point BEHIND the kiosk, so my sim is always hidden when he arrives? Same thing for go to class early at that college; why do sims all go two feet from the wall in the corner and stare at it like they are children being punished?
The college area in general and socials-Sims are allowed to begin interactions with you WAY TOO FAR away from your sim. I often can't even find them, and it halts game play waiting for them, especially if I'm already talking to another sim so I can't cancel it without cancelling everything. There needs to be a distance limit, which I know is in the programming for many other things
Food options-Yeah, I get that there's a full court press for college starvation. But again, it makes for repetitive game play, going to the commons again and again. I modded my coffee cart market stall so it sells pizza slices, so I don't have to keep fast travelling back and forth, and it's so much nicer. Should have been more stands with food options. There's one that sells falafel, but I hardly ever see it. Can't quite figure out why there is another stall that opens in winter, but not other seasons; I would think winter would be the least likely time to stand outside and sell food.
Lot variety-I'm really not sold that having two colleges makes for a better experience. The problem is, it limits the lots to a bunch of dorms, two commons, a pub, a library...and wow, that's it. So really we have our dorm, the commons, the pub, and a bunch of rabbitholes to play in. Oh, and a mostly empty quad. If we had only one school, maybe we could have had some labs, more nightspots, a park, a karaoke bar...I don't know. But really, we're running around between three buildings for a sim year or so.
New interactions-or the lack of. Where is the option to study with someone? Or a group? Other than the cram session in the commons when it happens. Why can't I click on someone and say do homework together? I know sims are capable of broadcasting different things...when they study, they should send out a signal that speeds up homework if you sit within a certain distance while they are doing theirs. Also, a "Go away I'm studying" interaction would have been cool when people bug you.
Odd jobs-not positive about this, but pretty sure being a student keeps me from getting any job listings. My list is blank, but it works when I'm not a student. I'll admit I run with some mods, but I don't think i have any that would interfere. Anyway, would have been fun when I had an impoverished sim in school.
Money is out of whack-$450-$550 just for debating? And tutoring takes too long and pays too much. I modded both of those; I tutor for an hour and get $10. We need shorter length items to squeeze into a busy schedule, not epic four hour sessions.
Secret Society doesn't work-others have reported the same. Then again, just pleasing some sprites isn't my idea of a secret college organization.
Where are the frats-would have been a cool add on to try and pledge and get a better, more fun place to live. Especially when we already have club structure in place.
I could go on and on, but I gotta go to work. Just once I'd like to buy a pack and have things work right, so I'm using more than half my time playing instead of fixing and finding workarounds. I really should get paid if I have to fix my own game.
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